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Implement initial expedition system
Add Expeditions logging category Add handlers for all Dynamic Zone/Expedition related opcodes Add FormatName string_util function to format character names Add Zone::IsZone helper method Add cross zone MessageString support with variable parameters Add static Client method helpers for cross zone messaging Add #dz gm command to debug expedition cache for current zone
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "expedition_lockout_timer.h"
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#include "../common/string_util.h"
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#include <fmt/format.h>
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#include <chrono>
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const char* const DZ_REPLAY_TIMER_NAME = "Replay Timer"; // see December 14, 2016 patch notes
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ExpeditionLockoutTimer::ExpeditionLockoutTimer(
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std::string expedition_name, std::string event_name, uint64_t expire_time, uint32_t duration, bool inherited
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) :
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m_expedition_name(expedition_name),
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m_event_name(event_name),
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m_expire_time(expire_time),
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m_duration(duration),
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m_is_inherited(inherited)
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{
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if (event_name == DZ_REPLAY_TIMER_NAME)
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{
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m_is_replay_timer = true;
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}
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}
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uint32_t ExpeditionLockoutTimer::GetSecondsRemaining() const
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{
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auto now = std::chrono::system_clock::now();
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auto expire_time = std::chrono::system_clock::from_time_t(m_expire_time);
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if (expire_time > now)
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{
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auto time_remaining = std::chrono::duration_cast<std::chrono::seconds>(expire_time - now).count();
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return static_cast<uint32_t>(time_remaining);
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}
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return 0;
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}
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ExpeditionLockoutTimer::DaysHoursMinutes ExpeditionLockoutTimer::GetDaysHoursMinutesRemaining() const
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{
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auto seconds = GetSecondsRemaining();
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return ExpeditionLockoutTimer::DaysHoursMinutes{
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fmt::format_int(seconds / 86400).str(), // days
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fmt::format_int((seconds / 3600) % 24).str(), // hours
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fmt::format_int((seconds / 60) % 60).str() // minutes
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};
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}
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bool ExpeditionLockoutTimer::IsSameLockout(const ExpeditionLockoutTimer& compare_lockout) const
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{
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return compare_lockout.IsSameLockout(GetExpeditionName(), GetEventName());
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}
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bool ExpeditionLockoutTimer::IsSameLockout(
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const std::string& expedition_name, const std::string& event_name) const
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{
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return GetExpeditionName() == expedition_name && GetEventName() == event_name;
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}
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