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[Spells] Add content filtering to NPC spells (#4309)
* [Spells] Add content filtering to NPC spells * Update mob_ai.cpp * Add NPC spell reloading * Oops * Naming --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -569,7 +569,7 @@ public:
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bool GetAuraEntry(uint16 spell_id, AuraRecord &record);
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void LoadGlobalLoot();
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DBnpcspells_Struct* GetNPCSpells(uint32 iDBSpellsID);
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DBnpcspells_Struct* GetNPCSpells(uint32 npc_spells_id);
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DBnpcspellseffects_Struct* GetNPCSpellsEffects(uint32 iDBSpellsEffectsID);
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void ClearNPCSpells() { npc_spells_cache.clear(); npc_spells_loadtried.clear(); }
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const NPCType* LoadNPCTypesData(uint32 id, bool bulk_load = false);
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