mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-10 15:00:25 +00:00
[Spells] Add content filtering to NPC spells (#4309)
* [Spells] Add content filtering to NPC spells * Update mob_ai.cpp * Add NPC spell reloading * Oops * Naming --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
@@ -9367,6 +9367,7 @@ void Client::ShowDevToolsMenu()
|
||||
|
||||
menu_reload_five += Saylink::Silent("#reload merchants", "Merchants");
|
||||
menu_reload_five += " | " + Saylink::Silent("#reload npc_emotes", "NPC Emotes");
|
||||
menu_reload_five += " | " + Saylink::Silent("#reload npc_spells", "NPC Spells");
|
||||
menu_reload_five += " | " + Saylink::Silent("#reload objects", "Objects");
|
||||
menu_reload_five += " | " + Saylink::Silent("#reload opcodes", "Opcodes");
|
||||
|
||||
@@ -11448,6 +11449,15 @@ void Client::SendReloadCommandMessages() {
|
||||
).c_str()
|
||||
);
|
||||
|
||||
auto npc_spells_link = Saylink::Silent("#reload npc_spells");
|
||||
Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Usage: {} - Reloads NPC Spells globally",
|
||||
npc_spells_link
|
||||
).c_str()
|
||||
);
|
||||
|
||||
auto objects_link = Saylink::Silent("#reload objects");
|
||||
|
||||
Message(
|
||||
|
||||
Reference in New Issue
Block a user