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[Spells] Add content filtering to NPC spells (#4309)
* [Spells] Add content filtering to NPC spells * Update mob_ai.cpp * Add NPC spell reloading * Oops * Naming --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -152,6 +152,7 @@ std::vector<Reload> reload_types = {
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Reload{.command = "loot", .opcode = ServerOP_ReloadLoot, .desc = "Loot"},
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Reload{.command = "merchants", .opcode = ServerOP_ReloadMerchants, .desc = "Merchants"},
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Reload{.command = "npc_emotes", .opcode = ServerOP_ReloadNPCEmotes, .desc = "NPC Emotes"},
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Reload{.command = "npc_spells", .opcode = ServerOP_ReloadNPCSpells, .desc = "NPC Spells"},
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Reload{.command = "objects", .opcode = ServerOP_ReloadObjects, .desc = "Objects"},
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Reload{.command = "opcodes", .opcode = ServerOP_ReloadOpcodes, .desc = "Opcodes"},
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Reload{.command = "perl_export", .opcode = ServerOP_ReloadPerlExportSettings, .desc = "Perl Event Export Settings"},
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@@ -1410,6 +1410,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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case ServerOP_ReloadLevelEXPMods:
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case ServerOP_ReloadMerchants:
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case ServerOP_ReloadNPCEmotes:
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case ServerOP_ReloadNPCSpells:
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case ServerOP_ReloadObjects:
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case ServerOP_ReloadPerlExportSettings:
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case ServerOP_ReloadStaticZoneData:
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