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[Commands] #tune command rewrite (#1677)
* tune updates * Update tune.cpp * tune update * updates * updates * less zero * update * up * u * Update tune.cpp * Update tune.cpp * avoidance working * accuracy * save1 * Update tune.cpp * override * Removed Old Tune Code * cleanup1 * up * finished v1 * Update command.cpp * Update command.cpp * spellfix * Update command.cpp * remove test command * added SYNC comments Hopefully if anyone changes these functions they will change the corresponding tune * Tune_ to Tune Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -1594,10 +1594,6 @@ public:
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uint32 GetLastInvSnapshotTime() { return m_epp.last_invsnapshot_time; }
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uint32 GetNextInvSnapshotTime() { return m_epp.next_invsnapshot_time; }
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//Command #Tune functions
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virtual int32 Tune_GetMeleeMitDmg(Mob* GM, Mob *attacker, int32 damage, int32 minhit, float mit_rating, float atk_rating);
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int32 GetMeleeDamage(Mob* other, bool GetMinDamage = false);
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void QuestReward(Mob* target, uint32 copper = 0, uint32 silver = 0, uint32 gold = 0, uint32 platinum = 0, uint32 itemid = 0, uint32 exp = 0, bool faction = false);
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void QuestReward(Mob* target, const QuestReward_Struct &reward, bool faction); // TODO: Fix faction processing
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