[Commands] #tune command rewrite (#1677)

* tune updates

* Update tune.cpp

* tune update

* updates

* updates

* less zero

* update

* up

* u

* Update tune.cpp

* Update tune.cpp

* avoidance working

* accuracy

* save1

* Update tune.cpp

* override

* Removed Old Tune Code

* cleanup1

* up

* finished v1

* Update command.cpp

* Update command.cpp

* spellfix

* Update command.cpp

* remove test command

* added SYNC comments

Hopefully if anyone changes these functions they will change the corresponding tune

* Tune_ to Tune

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
KayenEQ
2021-11-11 20:41:59 -05:00
committed by GitHub
parent 65197ac027
commit 099759c477
5 changed files with 1478 additions and 1026 deletions
-4
View File
@@ -1594,10 +1594,6 @@ public:
uint32 GetLastInvSnapshotTime() { return m_epp.last_invsnapshot_time; }
uint32 GetNextInvSnapshotTime() { return m_epp.next_invsnapshot_time; }
//Command #Tune functions
virtual int32 Tune_GetMeleeMitDmg(Mob* GM, Mob *attacker, int32 damage, int32 minhit, float mit_rating, float atk_rating);
int32 GetMeleeDamage(Mob* other, bool GetMinDamage = false);
void QuestReward(Mob* target, uint32 copper = 0, uint32 silver = 0, uint32 gold = 0, uint32 platinum = 0, uint32 itemid = 0, uint32 exp = 0, bool faction = false);
void QuestReward(Mob* target, const QuestReward_Struct &reward, bool faction); // TODO: Fix faction processing