delta_x, delta_y, delta_z, and int delta_heading converted to m_Delta

This commit is contained in:
Arthur Ice
2014-11-25 20:43:09 -08:00
parent 53602e3c61
commit 096cbaf1bb
6 changed files with 13 additions and 36 deletions
+2 -8
View File
@@ -718,10 +718,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
SetMoving(true);
moved=true;
delta_x=m_Position.m_X-nx;
delta_y=m_Position.m_Y-ny;
delta_z=m_Position.m_Z-nz;
delta_heading=0;
m_Delta = {m_Position.m_X - nx, m_Position.m_Y - ny, m_Position.m_Z - nz, 0.0f};
if (IsClient())
SendPosUpdate(1);
@@ -845,10 +842,7 @@ bool Mob::CalculateNewPosition(float x, float y, float z, float speed, bool chec
tar_ndx=0;
this->SetMoving(true);
moved=true;
delta_x=(m_Position.m_X-nx);
delta_y=(m_Position.m_Y-ny);
delta_z=(m_Position.m_Z-nz);
delta_heading=0;//(heading-nh)*8;
m_Delta = {m_Position.m_X - nx, m_Position.m_Y - ny, m_Position.m_Z - nz, 0.0f};
SendPosUpdate();
}
tar_ndx++;