mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Implement aggro meter for RoF2 (RoF wasn't tested)
I didn't test RoF, so it's disabled for now (change AggroMeterAvaliable if you want to test) Group member meters probably buggy ... but do later The "lock target" feature isn't working currently either
This commit is contained in:
@@ -25,6 +25,9 @@ N(OP_AdventureRequest),
|
||||
N(OP_AdventureStatsReply),
|
||||
N(OP_AdventureStatsRequest),
|
||||
N(OP_AdventureUpdate),
|
||||
N(OP_AggroMeterLockTarget),
|
||||
N(OP_AggroMeterTargetInfo),
|
||||
N(OP_AggroMeterUpdate),
|
||||
N(OP_AltCurrency),
|
||||
N(OP_AltCurrencyMerchantReply),
|
||||
N(OP_AltCurrencyMerchantRequest),
|
||||
|
||||
@@ -114,6 +114,7 @@ RULE_BOOL(Character, CheckCursorEmptyWhenLooting, true) // If true, a player can
|
||||
RULE_BOOL(Character, MaintainIntoxicationAcrossZones, true) // If true, alcohol effects are maintained across zoning and logging out/in.
|
||||
RULE_BOOL(Character, EnableDiscoveredItems, true) // If enabled, it enables EVENT_DISCOVER_ITEM and also saves character names and timestamps for the first time an item is discovered.
|
||||
RULE_BOOL(Character, EnableXTargetting, true) // Enable Extended Targetting Window, for users with UF and later clients.
|
||||
RULE_BOOL(Character, EnableAggroMeter, true) // Enable Aggro Meter, for users with RoF and later clients.
|
||||
RULE_BOOL(Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap
|
||||
RULE_INT(Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update
|
||||
RULE_INT(Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
|
||||
|
||||
Reference in New Issue
Block a user