This commit is contained in:
KayenEQ
2014-07-18 17:00:39 -04:00
64 changed files with 1401 additions and 912 deletions
+6 -6
View File
@@ -599,7 +599,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
snprintf(effect_desc, _EDLEN, "Flesh To Bone");
#endif
if(IsClient()){
ItemInst* transI = CastToClient()->GetInv().GetItem(SLOT_CURSOR);
ItemInst* transI = CastToClient()->GetInv().GetItem(MainCursor);
if(transI && transI->IsType(ItemClassCommon) && transI->IsStackable()){
uint32 fcharges = transI->GetCharges();
//Does it sound like meat... maybe should check if it looks like meat too...
@@ -609,7 +609,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
strstr(transI->GetItem()->Name, "Flesh") ||
strstr(transI->GetItem()->Name, "parts") ||
strstr(transI->GetItem()->Name, "Parts")){
CastToClient()->DeleteItemInInventory(SLOT_CURSOR, fcharges, true);
CastToClient()->DeleteItemInInventory(MainCursor, fcharges, true);
CastToClient()->SummonItem(13073, fcharges);
}
else{
@@ -1159,7 +1159,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
if (SummonedItem) {
c->PushItemOnCursor(*SummonedItem);
c->SendItemPacket(SLOT_CURSOR, SummonedItem, ItemPacketSummonItem);
c->SendItemPacket(MainCursor, SummonedItem, ItemPacketSummonItem);
safe_delete(SummonedItem);
}
SummonedItem = database.CreateItem(spell.base[i], charges);
@@ -2983,7 +2983,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
if (SummonedItem) {
Client *c=CastToClient();
c->PushItemOnCursor(*SummonedItem);
c->SendItemPacket(SLOT_CURSOR, SummonedItem, ItemPacketSummonItem);
c->SendItemPacket(MainCursor, SummonedItem, ItemPacketSummonItem);
safe_delete(SummonedItem);
}
@@ -5070,7 +5070,7 @@ int16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
}
}
for(int y = 0; y < MAX_AUGMENT_SLOTS; ++y)
for (int y = 0; y < EmuConstants::ITEM_COMMON_SIZE; ++y)
{
if (SympatheticProcList.size() > MAX_SYMPATHETIC)
continue;
@@ -5226,7 +5226,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
}
}
for(int y = 0; y < MAX_AUGMENT_SLOTS; ++y)
for (int y = 0; y < EmuConstants::ITEM_COMMON_SIZE; ++y)
{
ItemInst *aug = nullptr;
aug = ins->GetAugment(y);