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@@ -474,13 +474,15 @@ protected:
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uint32 roambox_min_delay;
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uint16 skills[HIGHEST_SKILL+1];
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uint32 equipment[MAX_WORN_INVENTORY]; //this is an array of item IDs
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uint32 equipment[EmuConstants::EQUIPMENT_SIZE]; //this is an array of item IDs
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uint16 d_meele_texture1; //this is an item Material value
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uint16 d_meele_texture2; //this is an item Material value (offhand)
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const char* ammo_idfile; //this determines projectile graphic "IT###" (see item field 'idfile')
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uint8 prim_melee_type; //Sets the Primary Weapon attack message and animation
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uint8 sec_melee_type; //Sets the Secondary Weapon attack message and animation
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uint8 ranged_type; //Sets the Ranged Weapon attack message and animation
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AA_SwarmPetInfo *swarmInfoPtr;
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bool ldon_trapped;
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