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Final prep for extending skill use range - client patch and database are ready..just need the code in-between
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@@ -802,8 +802,7 @@ struct SuspendedMinion_Struct
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static const uint32 MAX_PP_LANGUAGE = 28;
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static const uint32 MAX_PP_SPELLBOOK = 480; // Increased to 480 to support SoF
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static const uint32 MAX_PP_MEMSPELL = 9;
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static const uint32 MAX_PP_SKILL = 75; // still in-use server-side - this must remain 75 until all code and database can be changed
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//static const uint32 MAX_PP_SKILL = _SkillPacketArraySize; // 100
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static const uint32 MAX_PP_SKILL = _SkillPacketArraySize; // 100 - actual skills buffer size
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static const uint32 MAX_PP_AA_ARRAY = 240;
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static const uint32 MAX_GROUP_MEMBERS = 6;
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static const uint32 MAX_RECAST_TYPES = 20;
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@@ -942,9 +941,8 @@ struct PlayerProfile_Struct
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/*4764*/ int32 copper_cursor; // Copper on cursor
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/*4768*/ int32 platinum_shared; // Platinum shared between characters
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/*4772*/ uint8 unknown4808[24];
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/*4796*/ uint32 skills[MAX_PP_SKILL]; // currently, 75 dword buffer
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/*5096*/ uint8 unknown5132[284]; // this is for 75 dword buffer
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///*5196*/ uint8 unknown5132[184]; // this is for 100 dword buffer
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/*4796*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
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/*5196*/ uint8 unknown5132[184];
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/*5380*/ uint32 pvp2; //
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/*5384*/ uint32 unknown5420; //
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/*5388*/ uint32 pvptype; //
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