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[Bug Fix] Resolve Warning due to Virtual Mob Method GetInv() (#2650)
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+2
-2
@@ -1594,7 +1594,7 @@ protected:
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#endif
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#endif
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int GetBaseSkillDamage(EQ::skills::SkillType skill, Mob *target = nullptr);
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int GetBaseSkillDamage(EQ::skills::SkillType skill, Mob *target = nullptr);
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int64 GetFocusEffect(focusType type, uint16 spell_id, Mob *caster = nullptr, bool from_buff_tic = false);
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int64 GetFocusEffect(focusType type, uint16 spell_id, Mob *caster = nullptr, bool from_buff_tic = false);
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virtual const EQ::InventoryProfile& GetInv() { return EQ::InventoryProfile(); }
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virtual EQ::InventoryProfile& GetInv() { return m_inv; }
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void CalculateNewFearpoint();
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void CalculateNewFearpoint();
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float FindGroundZ(float new_x, float new_y, float z_offset=0.0);
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float FindGroundZ(float new_x, float new_y, float z_offset=0.0);
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float FindDestGroundZ(glm::vec3 dest, float z_offset=0.0);
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float FindDestGroundZ(glm::vec3 dest, float z_offset=0.0);
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@@ -1863,7 +1863,7 @@ protected:
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private:
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private:
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Mob* target;
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Mob* target;
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EQ::InventoryProfile m_inv;
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#ifdef BOTS
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#ifdef BOTS
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std::shared_ptr<HealRotation> m_target_of_heal_rotation;
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std::shared_ptr<HealRotation> m_target_of_heal_rotation;
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