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[Spawn] Split spawn2 enabled into its own state table (#3664)
* [Spawn] Split spawn2 enabled into its own state table
* Update spawn2.cpp
* Update repo
* Make spawn2 enabled/disabled instance aware
* Update questmgr.cpp
* Make sure packet stuff is aware of instance_id
* Update questmgr.cpp
* Update database_update_manifest.cpp
* Cleanup
* Revert "Cleanup"
This reverts commit 64b58bfc52.
* Update database_instances.cpp
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@@ -529,7 +529,7 @@ public:
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bool CreateSpawn2(Client *c, uint32 spawngroup, const char* zone, const glm::vec4& position, uint32 respawn, uint32 variance, uint16 condition, int16 cond_value);
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void UpdateRespawnTime(uint32 id, uint16 instance_id,uint32 timeleft);
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uint32 GetSpawnTimeLeft(uint32 id, uint16 instance_id);
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void UpdateSpawn2Status(uint32 id, uint8 new_status);
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void UpdateSpawn2Status(uint32 id, uint8 new_status, uint32 instance_id);
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/* Grids/Paths */
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uint32 GetFreeGrid(uint16 zoneid);
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