[Spawn] Split spawn2 enabled into its own state table (#3664)

* [Spawn] Split spawn2 enabled into its own state table

* Update spawn2.cpp

* Update repo

* Make spawn2 enabled/disabled instance aware

* Update questmgr.cpp

* Make sure packet stuff is aware of instance_id

* Update questmgr.cpp

* Update database_update_manifest.cpp

* Cleanup

* Revert "Cleanup"

This reverts commit 64b58bfc52.

* Update database_instances.cpp
This commit is contained in:
Chris Miles
2023-11-06 17:34:42 -06:00
committed by GitHub
parent fad9599642
commit 0811a899d1
13 changed files with 552 additions and 106 deletions
+11 -8
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@@ -359,22 +359,25 @@ Mob *QuestManager::spawn_from_spawn2(uint32 spawn2_id)
void QuestManager::enable_spawn2(uint32 spawn2_id)
{
database.UpdateSpawn2Status(spawn2_id, 1);
database.UpdateSpawn2Status(spawn2_id, 1, zone->GetInstanceID());
auto pack = new ServerPacket(ServerOP_SpawnStatusChange, sizeof(ServerSpawnStatusChange_Struct));
ServerSpawnStatusChange_Struct* ssc = (ServerSpawnStatusChange_Struct*) pack->pBuffer;
ssc->id = spawn2_id;
ssc->new_status = 1;
auto *ssc = (ServerSpawnStatusChange_Struct *) pack->pBuffer;
ssc->id = spawn2_id;
ssc->new_status = true;
ssc->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
void QuestManager::disable_spawn2(uint32 spawn2_id)
{
database.UpdateSpawn2Status(spawn2_id, 0);
database.UpdateSpawn2Status(spawn2_id, 0, zone->GetInstanceID());
auto pack = new ServerPacket(ServerOP_SpawnStatusChange, sizeof(ServerSpawnStatusChange_Struct));
ServerSpawnStatusChange_Struct* ssc = (ServerSpawnStatusChange_Struct*) pack->pBuffer;
ssc->id = spawn2_id;
ssc->new_status = 0;
auto *ssc = (ServerSpawnStatusChange_Struct *) pack->pBuffer;
ssc->id = spawn2_id;
ssc->new_status = false;
ssc->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
+54 -47
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@@ -27,6 +27,8 @@
#include "zone.h"
#include "zonedb.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
#include "../common/repositories/spawn2_repository.h"
#include "../common/repositories/spawn2_disabled_repository.h"
extern EntityList entity_list;
extern Zone* zone;
@@ -468,60 +470,65 @@ bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spa
LogInfo("Loaded [{}] respawn timer(s)", Strings::Commify(results.RowCount()));
const char *zone_name = ZoneName(zoneid);
std::string query = fmt::format(
"SELECT "
"id, "
"spawngroupID, "
"x, "
"y, "
"z, "
"heading, "
"respawntime, "
"variance, "
"pathgrid, "
"path_when_zone_idle, "
"_condition, "
"cond_value, "
"enabled, "
"animation "
"FROM "
"spawn2 "
"WHERE TRUE {} AND zone = '{}' AND (version = {} OR version = -1) ",
ContentFilterCriteria::apply(),
zone_name,
version
);
results = QueryDatabase(query);
if (!results.Success()) {
return false;
auto spawns = Spawn2Repository::GetWhere(
content_db, fmt::format(
"TRUE {} AND zone = '{}' AND (version = {} OR version = -1) ",
ContentFilterCriteria::apply(),
zone_name,
version
)
);
std::vector<uint32> spawn2_ids;
for (auto &s: spawns) {
spawn2_ids.push_back(s.id);
}
for (auto row = results.begin(); row != results.end(); ++row) {
std::vector<Spawn2DisabledRepository::Spawn2Disabled> disabled_spawns = {};
if (!spawn2_ids.empty()) {
disabled_spawns = Spawn2DisabledRepository::GetWhere(
database,
fmt::format(
"spawn2_id IN ({}) and instance_id = {}",
Strings::Join(spawn2_ids, ","),
zone->GetInstanceID()
)
);
}
for (auto &s: spawns) {
uint32 spawn_time_left = 0;
Spawn2* new_spawn = 0;
bool perl_enabled = Strings::ToInt(row[12]) == 1 ? true : false;
if (spawn_times.count(s.id) != 0) {
spawn_time_left = spawn_times[s.id];
}
if (spawn_times.count(Strings::ToInt(row[0])) != 0)
spawn_time_left = spawn_times[Strings::ToInt(row[0])];
// load from spawn2_disabled
bool spawn_enabled = true;
// check if spawn is disabled
for (auto &ds: disabled_spawns) {
if (ds.spawn2_id == s.id) {
spawn_enabled = false;
break;
}
}
new_spawn = new Spawn2(
Strings::ToInt(row[0]), // uint32 in_spawn2_id
Strings::ToInt(row[1]), // uint32 spawngroup_id
Strings::ToFloat(row[2]), // float in_x
Strings::ToFloat(row[3]), // float in_y
Strings::ToFloat(row[4]), // float in_z
Strings::ToFloat(row[5]), // float in_heading
Strings::ToInt(row[6]), // uint32 respawn
Strings::ToInt(row[7]), // uint32 variance
spawn_time_left, // uint32 timeleft
Strings::ToInt(row[8]), // uint32 grid
(bool)Strings::ToInt(row[9]), // bool path_when_zone_idle
Strings::ToInt(row[10]), // uint16 in_cond_id
Strings::ToInt(row[11]), // int16 in_min_value
perl_enabled, // bool in_enabled
(EmuAppearance)Strings::ToInt(row[13]) // EmuAppearance anim
auto new_spawn = new Spawn2(
s.id,
s.spawngroupID,
s.x,
s.y,
s.z,
s.heading,
s.respawntime,
s.variance,
spawn_time_left,
s.pathgrid,
(bool) s.path_when_zone_idle,
s._condition,
(int16) s.cond_value,
spawn_enabled,
(EmuAppearance) s.animation
);
spawn2_list.Insert(new_spawn);
+11 -12
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@@ -1729,28 +1729,27 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
if (zone)
{
ServerSpawnStatusChange_Struct *ssc = (ServerSpawnStatusChange_Struct*)pack->pBuffer;
LinkedListIterator<Spawn2*> iterator(zone->spawn2_list);
if (ssc->instance_id != zone->GetInstanceID()) {
break;
}
LinkedListIterator<Spawn2 *> iterator(zone->spawn2_list);
iterator.Reset();
Spawn2 *found_spawn = nullptr;
while (iterator.MoreElements())
{
Spawn2* cur = iterator.GetData();
if (cur->GetID() == ssc->id)
{
while (iterator.MoreElements()) {
Spawn2 *cur = iterator.GetData();
if (cur->GetID() == ssc->id) {
found_spawn = cur;
break;
}
iterator.Advance();
}
if (found_spawn)
{
if (ssc->new_status == 0)
{
if (found_spawn) {
if (ssc->new_status == 0) {
found_spawn->Disable();
}
else
{
else {
found_spawn->Enable();
}
}
+20 -3
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@@ -21,6 +21,7 @@
#include "../common/repositories/character_pet_info_repository.h"
#include "../common/repositories/character_buffs_repository.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
#include "../common/repositories/spawn2_disabled_repository.h"
#include <ctime>
#include <iostream>
@@ -171,10 +172,26 @@ uint32 ZoneDatabase::GetSpawnTimeLeft(uint32 id, uint16 instance_id)
}
void ZoneDatabase::UpdateSpawn2Status(uint32 id, uint8 new_status)
void ZoneDatabase::UpdateSpawn2Status(uint32 id, uint8 new_status, uint32 instance_id)
{
std::string query = StringFormat("UPDATE spawn2 SET enabled = %i WHERE id = %lu", new_status, (unsigned long)id);
QueryDatabase(query);
auto spawns = Spawn2DisabledRepository::GetWhere(
*this,
fmt::format("spawn2_id = {} and instance_id = {}", id, instance_id)
);
if (!spawns.empty()) {
auto spawn = spawns[0];
// 1 = enabled 0 = disabled
spawn.disabled = new_status ? 0 : 1;
spawn.instance_id = instance_id;
Spawn2DisabledRepository::UpdateOne(*this, spawn);
return;
}
auto spawn = Spawn2DisabledRepository::NewEntity();
spawn.spawn2_id = id;
spawn.instance_id = instance_id;
spawn.disabled = new_status ? 0 : 1;
Spawn2DisabledRepository::InsertOne(*this, spawn);
}
bool ZoneDatabase::SetSpecialAttkFlag(uint8 id, const char* flag) {
+1 -1
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@@ -529,7 +529,7 @@ public:
bool CreateSpawn2(Client *c, uint32 spawngroup, const char* zone, const glm::vec4& position, uint32 respawn, uint32 variance, uint16 condition, int16 cond_value);
void UpdateRespawnTime(uint32 id, uint16 instance_id,uint32 timeleft);
uint32 GetSpawnTimeLeft(uint32 id, uint16 instance_id);
void UpdateSpawn2Status(uint32 id, uint8 new_status);
void UpdateSpawn2Status(uint32 id, uint8 new_status, uint32 instance_id);
/* Grids/Paths */
uint32 GetFreeGrid(uint16 zoneid);