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[Spawn] Split spawn2 enabled into its own state table (#3664)
* [Spawn] Split spawn2 enabled into its own state table
* Update spawn2.cpp
* Update repo
* Make spawn2 enabled/disabled instance aware
* Update questmgr.cpp
* Make sure packet stuff is aware of instance_id
* Update questmgr.cpp
* Update database_update_manifest.cpp
* Cleanup
* Revert "Cleanup"
This reverts commit 64b58bfc52.
* Update database_instances.cpp
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-3
@@ -1142,10 +1142,10 @@ struct ServerInstanceUpdateTime_Struct
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uint32 new_duration;
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};
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struct ServerSpawnStatusChange_Struct
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{
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struct ServerSpawnStatusChange_Struct {
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uint32 id;
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bool new_status;
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bool new_status;
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uint32 instance_id;
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};
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struct ServerQGlobalUpdate_Struct
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