Renamed zone files

This commit is contained in:
KimLS 2014-08-21 23:46:01 -07:00
parent 4821ed79fb
commit 07a2cbe9a5
70 changed files with 159 additions and 159 deletions

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@ -1,7 +1,7 @@
CMAKE_MINIMUM_REQUIRED(VERSION 2.8) CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
SET(zone_sources SET(zone_sources
AA.cpp aa.cpp
aggro.cpp aggro.cpp
attack.cpp attack.cpp
beacon.cpp beacon.cpp
@ -69,12 +69,12 @@ SET(zone_sources
map.cpp map.cpp
merc.cpp merc.cpp
mob.cpp mob.cpp
MobAI.cpp mob_ai.cpp
mod_functions.cpp mod_functions.cpp
net.cpp net.cpp
npc.cpp npc.cpp
NpcAI.cpp npc_ai.cpp
Object.cpp object.cpp
oriented_bounding_box.cpp oriented_bounding_box.cpp
pathing.cpp pathing.cpp
perl_client.cpp perl_client.cpp
@ -86,17 +86,17 @@ SET(zone_sources
perl_npc.cpp perl_npc.cpp
perl_object.cpp perl_object.cpp
perl_perlpacket.cpp perl_perlpacket.cpp
perl_PlayerCorpse.cpp perl_player_corpse.cpp
perl_questitem.cpp perl_questitem.cpp
perl_raids.cpp perl_raids.cpp
perlpacket.cpp perlpacket.cpp
petitions.cpp petitions.cpp
pets.cpp pets.cpp
QGlobals.cpp qglobals.cpp
questmgr.cpp questmgr.cpp
QuestParserCollection.cpp quest_parser_collection.cpp
raids.cpp raids.cpp
RaycastMesh.cpp raycast_mesh.cpp
spawn2.cpp spawn2.cpp
spawn2.h spawn2.h
spawngroup.cpp spawngroup.cpp
@ -116,18 +116,18 @@ SET(zone_sources
worldserver.cpp worldserver.cpp
zone.cpp zone.cpp
zone_logsys.cpp zone_logsys.cpp
ZoneConfig.cpp zone_config.cpp
zonedb.cpp zonedb.cpp
zonedbasync.cpp zonedbasync.cpp
zoning.cpp zoning.cpp
) )
SET(zone_headers SET(zone_headers
AA.h aa.h
basic_functions.h basic_functions.h
beacon.h beacon.h
bot.h bot.h
botStructs.h bot_structs.h
client.h client.h
client_logs.h client_logs.h
client_packet.h client_packet.h
@ -175,25 +175,25 @@ SET(zone_headers
mob.h mob.h
net.h net.h
npc.h npc.h
NpcAI.h npc_ai.h
object.h object.h
oriented_bounding_box.h oriented_bounding_box.h
pathing.h pathing.h
perlpacket.h perlpacket.h
petitions.h petitions.h
pets.h pets.h
QGlobals.h qglobals.h
QuestInterface.h quest_interface.h
questmgr.h questmgr.h
QuestParserCollection.h quest_parser_collection.h
raid.h raid.h
raids.h raids.h
RaycastMesh.h raycast_mesh.h
skills.h skills.h
spawn2.cpp spawn2.cpp
spawn2.h spawn2.h
spawngroup.h spawngroup.h
StringIDs.h string_ids.h
tasks.h tasks.h
titles.h titles.h
trap.h trap.h
@ -202,7 +202,7 @@ SET(zone_headers
water_map_v2.h water_map_v2.h
worldserver.h worldserver.h
zone.h zone.h
ZoneConfig.h zone_config.h
zonedb.h zonedb.h
zonedbasync.h zonedbasync.h
zonedump.h zonedump.h

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@ -19,7 +19,7 @@ Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
// Test 1 // Test 1
#include "../common/debug.h" #include "../common/debug.h"
#include "AA.h" #include "aa.h"
#include "mob.h" #include "mob.h"
#include "client.h" #include "client.h"
#include "groups.h" #include "groups.h"
@ -37,7 +37,7 @@ Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
#include "../common/string_util.h" #include "../common/string_util.h"
#include "../common/logsys.h" #include "../common/logsys.h"
#include "zonedb.h" #include "zonedb.h"
#include "StringIDs.h" #include "string_ids.h"
//static data arrays, really not big enough to warrant shared mem. //static data arrays, really not big enough to warrant shared mem.
AA_DBAction AA_Actions[aaHighestID][MAX_AA_ACTION_RANKS]; //[aaid][rank] AA_DBAction AA_Actions[aaHighestID][MAX_AA_ACTION_RANKS]; //[aaid][rank]
@ -458,7 +458,7 @@ void Client::HandleAAAction(aaID activate) {
Escape(); Escape();
break; break;
// Don't think this code is used any longer for Bestial Alignment as the AA has a spell_id and no nonspell_action. // Don't think this code is used any longer for Bestial Alignment as the aa.has a spell_id and no nonspell_action.
case aaActionBeastialAlignment: case aaActionBeastialAlignment:
switch(GetBaseRace()) { switch(GetBaseRace()) {
case BARBARIAN: case BARBARIAN:
@ -1237,7 +1237,7 @@ void Client::SendAA(uint32 id, int seq) {
Note: There were many ways to achieve this effect - The method used proved to be the most straight forward and consistent. Note: There were many ways to achieve this effect - The method used proved to be the most straight forward and consistent.
Stacking does not currently work ideally for AA's that use hotkeys, therefore they will be excluded at this time. Stacking does not currently work ideally for AA's that use hotkeys, therefore they will be excluded at this time.
TODO: Problem with AA hotkeys - When you reach max rank of an AA tier (ie 5/5), it automatically displays the next AA in TODO: Problem with aa.hotkeys - When you reach max rank of an AA tier (ie 5/5), it automatically displays the next AA in
the series and you can not transfer the hotkey to the next AA series. To the best of the my ability and through many the series and you can not transfer the hotkey to the next AA series. To the best of the my ability and through many
different variations of coding I could not find an ideal solution to this issue. different variations of coding I could not find an ideal solution to this issue.
@ -1676,7 +1676,7 @@ bool ZoneDatabase::LoadAAEffects() {
return true; return true;
} }
//Returns the number effects an AA has when we send them to the client //Returns the number effects an aa.has when we send them to the client
//For the purposes of sizing a packet because every skill does not //For the purposes of sizing a packet because every skill does not
//have the same number effects, they can range from none to a few depending on AA. //have the same number effects, they can range from none to a few depending on AA.
//counts the # of effects by counting the different slots of an AAID in the DB. //counts the # of effects by counting the different slots of an AAID in the DB.

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@ -2134,7 +2134,7 @@ struct AALevelCost_Struct
uint32 Cost; uint32 Cost;
}; };
//assumes that no activatable AA has more than 5 ranks //assumes that no activatable aa.has more than 5 ranks
#define MAX_AA_ACTION_RANKS 20 #define MAX_AA_ACTION_RANKS 20
extern AA_DBAction AA_Actions[aaHighestID][MAX_AA_ACTION_RANKS]; //[aaid][rank] extern AA_DBAction AA_Actions[aaHighestID][MAX_AA_ACTION_RANKS]; //[aaid][rank]
extern std::map<uint16, AA_SwarmPet> AA_SwarmPets; //key=spell_id extern std::map<uint16, AA_SwarmPet> AA_SwarmPets; //key=spell_id

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@ -25,7 +25,7 @@
#include "../common/skills.h" #include "../common/skills.h"
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "StringIDs.h" #include "string_ids.h"
#include <iostream> #include <iostream>
extern Zone* zone; extern Zone* zone;

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@ -29,17 +29,17 @@
#include <assert.h> #include <assert.h>
#include "masterentity.h" #include "masterentity.h"
#include "NpcAI.h" #include "npc_ai.h"
#include "../common/packet_dump.h" #include "../common/packet_dump.h"
#include "../common/eq_packet_structs.h" #include "../common/eq_packet_structs.h"
#include "../common/eq_constants.h" #include "../common/eq_constants.h"
#include "../common/skills.h" #include "../common/skills.h"
#include "../common/spdat.h" #include "../common/spdat.h"
#include "zone.h" #include "zone.h"
#include "StringIDs.h" #include "string_ids.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "water_map.h" #include "water_map.h"
#include "worldserver.h" #include "worldserver.h"
extern WorldServer worldserver; extern WorldServer worldserver;

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@ -26,7 +26,7 @@
#include "../common/bodytypes.h" #include "../common/bodytypes.h"
#include "../common/classes.h" #include "../common/classes.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include <math.h> #include <math.h>
#include <assert.h> #include <assert.h>
#include <iostream> #include <iostream>
@ -35,7 +35,7 @@
#include "../common/unix.h" #include "../common/unix.h"
#endif #endif
#include "StringIDs.h" #include "string_ids.h"
void Mob::CalcBonuses() void Mob::CalcBonuses()
{ {

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@ -3,7 +3,7 @@
#include "bot.h" #include "bot.h"
#include "object.h" #include "object.h"
#include "doors.h" #include "doors.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "../common/string_util.h" #include "../common/string_util.h"
extern volatile bool ZoneLoaded; extern volatile bool ZoneLoaded;

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@ -3,14 +3,14 @@
#ifdef BOTS #ifdef BOTS
#include "botStructs.h" #include "bot_structs.h"
#include "mob.h" #include "mob.h"
#include "client.h" #include "client.h"
#include "pets.h" #include "pets.h"
#include "groups.h" #include "groups.h"
#include "corpse.h" #include "corpse.h"
#include "zonedb.h" #include "zonedb.h"
#include "StringIDs.h" #include "string_ids.h"
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "../common/debug.h" #include "../common/debug.h"
#include "guild_mgr.h" #include "guild_mgr.h"

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@ -57,11 +57,11 @@ extern volatile bool RunLoops;
#include "../common/string_util.h" #include "../common/string_util.h"
#include "forage.h" #include "forage.h"
#include "command.h" #include "command.h"
#include "StringIDs.h" #include "string_ids.h"
#include "NpcAI.h" #include "npc_ai.h"
#include "client_logs.h" #include "client_logs.h"
#include "guild_mgr.h" #include "guild_mgr.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
extern EntityList entity_list; extern EntityList entity_list;

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@ -43,9 +43,9 @@ class Client;
#include "npc.h" #include "npc.h"
#include "merc.h" #include "merc.h"
#include "zone.h" #include "zone.h"
#include "AA.h" #include "aa.h"
#include "questmgr.h" #include "questmgr.h"
#include "QGlobals.h" #include "qglobals.h"
#ifdef _WINDOWS #ifdef _WINDOWS
// since windows defines these within windef.h (which windows.h include) // since windows defines these within windef.h (which windows.h include)

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@ -30,8 +30,8 @@
#include "worldserver.h" #include "worldserver.h"
#include "zonedb.h" #include "zonedb.h"
#include "petitions.h" #include "petitions.h"
#include "StringIDs.h" #include "string_ids.h"
#include "NpcAI.h" #include "npc_ai.h"
// Return max stat value for level // Return max stat value for level

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@ -51,24 +51,24 @@
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "../common/spdat.h" #include "../common/spdat.h"
#include "petitions.h" #include "petitions.h"
#include "NpcAI.h" #include "npc_ai.h"
#include "../common/skills.h" #include "../common/skills.h"
#include "forage.h" #include "forage.h"
#include "zone.h" #include "zone.h"
#include "event_codes.h" #include "event_codes.h"
#include "../common/faction.h" #include "../common/faction.h"
#include "../common/crc32.h" #include "../common/crc32.h"
#include "StringIDs.h" #include "string_ids.h"
#include "map.h" #include "map.h"
#include "titles.h" #include "titles.h"
#include "pets.h" #include "pets.h"
#include "ZoneConfig.h" #include "zone_config.h"
#include "guild_mgr.h" #include "guild_mgr.h"
#include "pathing.h" #include "pathing.h"
#include "water_map.h" #include "water_map.h"
#include "merc.h" #include "merc.h"
#include "../common/zone_numbers.h" #include "../common/zone_numbers.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
extern Zone* zone; extern Zone* zone;
extern volatile bool ZoneLoaded; extern volatile bool ZoneLoaded;
@ -8970,7 +8970,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
continue; continue;
} }
if(aa[a]->value > 1) //hack in some stuff for sony's new AA method (where each level of each AA has a seperate ID) if(aa[a]->value > 1) //hack in some stuff for sony's new AA method (where each level of each aa.has a seperate ID)
aa_points[(id - aa[a]->value +1)] = aa[a]->value; aa_points[(id - aa[a]->value +1)] = aa[a]->value;
else else
aa_points[id] = aa[a]->value; aa_points[id] = aa[a]->value;

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@ -50,7 +50,7 @@
#include "../common/string_util.h" #include "../common/string_util.h"
#include "../common/spdat.h" #include "../common/spdat.h"
#include "petitions.h" #include "petitions.h"
#include "NpcAI.h" #include "npc_ai.h"
#include "../common/skills.h" #include "../common/skills.h"
#include "forage.h" #include "forage.h"
#include "zone.h" #include "zone.h"
@ -58,11 +58,11 @@
#include "../common/faction.h" #include "../common/faction.h"
#include "../common/crc32.h" #include "../common/crc32.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "StringIDs.h" #include "string_ids.h"
#include "map.h" #include "map.h"
#include "guild_mgr.h" #include "guild_mgr.h"
#include <string> #include <string>
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
extern Zone* zone; extern Zone* zone;
extern volatile bool ZoneLoaded; extern volatile bool ZoneLoaded;

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@ -68,11 +68,11 @@ extern WorldServer worldserver;
extern TaskManager *taskmanager; extern TaskManager *taskmanager;
void CatchSignal(int sig_num); void CatchSignal(int sig_num);
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "StringIDs.h" #include "string_ids.h"
#include "command.h" #include "command.h"
#include "QGlobals.h" #include "qglobals.h"
//struct cl_struct *commandlist; // the actual linked list of commands //struct cl_struct *commandlist; // the actual linked list of commands
int commandcount; // how many commands we have int commandcount; // how many commands we have

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@ -37,10 +37,10 @@ Child of the Mob class.
#include "../common/packet_functions.h" #include "../common/packet_functions.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "../common/crc32.h" #include "../common/crc32.h"
#include "StringIDs.h" #include "string_ids.h"
#include "worldserver.h" #include "worldserver.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
extern EntityList entity_list; extern EntityList entity_list;
extern Zone* zone; extern Zone* zone;

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@ -21,7 +21,7 @@
#include <string.h> #include <string.h>
#include "masterentity.h" #include "masterentity.h"
#include "worldserver.h" #include "worldserver.h"
#include "StringIDs.h" #include "string_ids.h"
#include "zonedb.h" #include "zonedb.h"
#include "../common/packet_functions.h" #include "../common/packet_functions.h"
#include "../common/packet_dump.h" #include "../common/packet_dump.h"

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@ -27,8 +27,8 @@
#include "../common/zone_numbers.h" #include "../common/zone_numbers.h"
#include "../common/moremath.h" #include "../common/moremath.h"
#include "../common/guilds.h" #include "../common/guilds.h"
#include "StringIDs.h" #include "string_ids.h"
#include "NpcAI.h" #include "npc_ai.h"
float Client::GetActSpellRange(uint16 spell_id, float range, bool IsBard) float Client::GetActSpellRange(uint16 spell_id, float range, bool IsBard)
{ {

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@ -26,7 +26,7 @@
#include "masterentity.h" #include "masterentity.h"
#include "embparser.h" #include "embparser.h"
#include "questmgr.h" #include "questmgr.h"
#include "QGlobals.h" #include "qglobals.h"
#include "zone.h" #include "zone.h"
#include <algorithm> #include <algorithm>
#include <sstream> #include <sstream>

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@ -20,8 +20,8 @@
#define EQMEU_EMBPARSER_H #define EQMEU_EMBPARSER_H
#ifdef EMBPERL #ifdef EMBPERL
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "QuestInterface.h" #include "quest_interface.h"
#include <string> #include <string>
#include <queue> #include <queue>
#include <map> #include <map>

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@ -39,11 +39,11 @@
#include "petitions.h" #include "petitions.h"
#include "../common/spdat.h" #include "../common/spdat.h"
#include "../common/features.h" #include "../common/features.h"
#include "StringIDs.h" #include "string_ids.h"
#include "../common/dbasync.h" #include "../common/dbasync.h"
#include "guild_mgr.h" #include "guild_mgr.h"
#include "raids.h" #include "raids.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#ifdef _WINDOWS #ifdef _WINDOWS
#define snprintf _snprintf #define snprintf _snprintf

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@ -29,7 +29,7 @@
#include "zonedb.h" #include "zonedb.h"
#include "zonedump.h" #include "zonedump.h"
#include "zonedbasync.h" #include "zonedbasync.h"
#include "QGlobals.h" #include "qglobals.h"
class EQApplicationPacket; class EQApplicationPacket;

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@ -18,10 +18,10 @@
#include "../common/debug.h" #include "../common/debug.h"
#include "../common/features.h" #include "../common/features.h"
#include "masterentity.h" #include "masterentity.h"
#include "StringIDs.h" #include "string_ids.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
static uint32 MaxBankedGroupLeadershipPoints(int Level) static uint32 MaxBankedGroupLeadershipPoints(int Level)

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@ -30,7 +30,7 @@
#include "npc.h" #include "npc.h"
#include "water_map.h" #include "water_map.h"
#include "titles.h" #include "titles.h"
#include "StringIDs.h" #include "string_ids.h"
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
@ -40,7 +40,7 @@
#define snprintf _snprintf #define snprintf _snprintf
#endif #endif
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
//max number of items which can be in the foraging table //max number of items which can be in the foraging table
//for a given zone. //for a given zone.

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@ -17,7 +17,7 @@
*/ */
#include "../common/debug.h" #include "../common/debug.h"
#include "masterentity.h" #include "masterentity.h"
#include "NpcAI.h" #include "npc_ai.h"
#include "../common/packet_functions.h" #include "../common/packet_functions.h"
#include "../common/packet_dump.h" #include "../common/packet_dump.h"
#include "../common/string_util.h" #include "../common/string_util.h"

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@ -30,8 +30,8 @@
#include "../common/guilds.h" #include "../common/guilds.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "guild_mgr.h" #include "guild_mgr.h"
#include "StringIDs.h" #include "string_ids.h"
#include "NpcAI.h" #include "npc_ai.h"
extern WorldServer worldserver; extern WorldServer worldserver;

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@ -25,7 +25,7 @@
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "hate_list.h" #include "hate_list.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "zone.h" #include "zone.h"
#include "water_map.h" #include "water_map.h"

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@ -30,9 +30,9 @@
#include "../common/guilds.h" #include "../common/guilds.h"
#include "../common/logsys.h" #include "../common/logsys.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "StringIDs.h" #include "string_ids.h"
#include "NpcAI.h" #include "npc_ai.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
extern WorldServer worldserver; extern WorldServer worldserver;
// @merth: this needs to be touched up // @merth: this needs to be touched up

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@ -13,9 +13,9 @@
#include "lua_client.h" #include "lua_client.h"
#include "lua_npc.h" #include "lua_npc.h"
#include "lua_entity_list.h" #include "lua_entity_list.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "questmgr.h" #include "questmgr.h"
#include "QGlobals.h" #include "qglobals.h"
#include "../common/timer.h" #include "../common/timer.h"
struct Events { }; struct Events { };

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@ -2,8 +2,8 @@
#define _EQE_LUA_PARSER_H #define _EQE_LUA_PARSER_H
#ifdef LUA_EQEMU #ifdef LUA_EQEMU
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "QuestInterface.h" #include "quest_interface.h"
#include <string> #include <string>
#include <list> #include <list>
#include <map> #include <map>

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@ -5,8 +5,8 @@
#include <luabind/luabind.hpp> #include <luabind/luabind.hpp>
#include <luabind/object.hpp> #include <luabind/object.hpp>
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "QuestInterface.h" #include "quest_interface.h"
#include "masterentity.h" #include "masterentity.h"
#include "../common/seperator.h" #include "../common/seperator.h"

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@ -1,7 +1,7 @@
#include "../common/debug.h" #include "../common/debug.h"
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "map.h" #include "map.h"
#include "RaycastMesh.h" #include "raycast_mesh.h"
#include "zone.h" #include "zone.h"
#include <stdint.h> #include <stdint.h>
#include <algorithm> #include <algorithm>

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@ -1,17 +1,17 @@
#include "merc.h" #include "merc.h"
#include "masterentity.h" #include "masterentity.h"
#include "NpcAI.h" #include "npc_ai.h"
#include "../common/packet_dump.h" #include "../common/packet_dump.h"
#include "../common/eq_packet_structs.h" #include "../common/eq_packet_structs.h"
#include "../common/eq_constants.h" #include "../common/eq_constants.h"
#include "../common/skills.h" #include "../common/skills.h"
#include "../common/spdat.h" #include "../common/spdat.h"
#include "zone.h" #include "zone.h"
#include "StringIDs.h" #include "string_ids.h"
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "water_map.h" #include "water_map.h"
extern volatile bool ZoneLoaded; extern volatile bool ZoneLoaded;

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@ -18,9 +18,9 @@
#include "../common/debug.h" #include "../common/debug.h"
#include "masterentity.h" #include "masterentity.h"
#include "../common/spdat.h" #include "../common/spdat.h"
#include "StringIDs.h" #include "string_ids.h"
#include "worldserver.h" #include "worldserver.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include <sstream> #include <sstream>

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@ -23,15 +23,15 @@
#include <algorithm> #include <algorithm>
#include "npc.h" #include "npc.h"
#include "masterentity.h" #include "masterentity.h"
#include "NpcAI.h" #include "npc_ai.h"
#include "map.h" #include "map.h"
#include "../common/moremath.h" #include "../common/moremath.h"
#include "StringIDs.h" #include "string_ids.h"
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "../common/features.h" #include "../common/features.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "water_map.h" #include "water_map.h"
extern EntityList entity_list; extern EntityList entity_list;

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@ -12,7 +12,7 @@
#include "mob.h" #include "mob.h"
#include "client.h" #include "client.h"
#include "worldserver.h" #include "worldserver.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "event_codes.h" #include "event_codes.h"
#include "embparser.h" #include "embparser.h"
#include <string> #include <string>

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@ -12,7 +12,7 @@
#include "mob.h" #include "mob.h"
#include "client.h" #include "client.h"
#include "worldserver.h" #include "worldserver.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "event_codes.h" #include "event_codes.h"
#include "embparser.h" #include "embparser.h"
#include <string> #include <string>

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@ -43,18 +43,18 @@
#include "../common/eqemu_exception.h" #include "../common/eqemu_exception.h"
#include "../common/spdat.h" #include "../common/spdat.h"
#include "ZoneConfig.h" #include "zone_config.h"
#include "masterentity.h" #include "masterentity.h"
#include "worldserver.h" #include "worldserver.h"
#include "net.h" #include "net.h"
#include "zone.h" #include "zone.h"
#include "command.h" #include "command.h"
#include "ZoneConfig.h" #include "zone_config.h"
#include "titles.h" #include "titles.h"
#include "guild_mgr.h" #include "guild_mgr.h"
#include "tasks.h" #include "tasks.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "embparser.h" #include "embparser.h"
#include "lua_parser.h" #include "lua_parser.h"
#include "client_logs.h" #include "client_logs.h"

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@ -43,7 +43,7 @@
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "StringIDs.h" #include "string_ids.h"
//#define SPELLQUEUE //Use only if you want to be spammed by spell testing //#define SPELLQUEUE //Use only if you want to be spammed by spell testing
@ -52,7 +52,7 @@ extern Zone* zone;
extern volatile bool ZoneLoaded; extern volatile bool ZoneLoaded;
extern EntityList entity_list; extern EntityList entity_list;
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float heading, int iflymode, bool IsCorpse) NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float heading, int iflymode, bool IsCorpse)
: Mob(d->name, : Mob(d->name,

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@ -29,7 +29,7 @@ class NPC;
#include "spawn2.h" #include "spawn2.h"
#include "../common/loottable.h" #include "../common/loottable.h"
#include "zonedump.h" #include "zonedump.h"
#include "QGlobals.h" #include "qglobals.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#ifdef _WINDOWS #ifdef _WINDOWS

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@ -27,9 +27,9 @@
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "../common/features.h" #include "../common/features.h"
#include "StringIDs.h" #include "string_ids.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
const char DEFAULT_OBJECT_NAME[] = "IT63_ACTORDEF"; const char DEFAULT_OBJECT_NAME[] = "IT63_ACTORDEF";
const char DEFAULT_OBJECT_NAME_SUFFIX[] = "_ACTORDEF"; const char DEFAULT_OBJECT_NAME_SUFFIX[] = "_ACTORDEF";

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@ -35,7 +35,7 @@
#include "../common/unix.h" #include "../common/unix.h"
#endif #endif
#include "StringIDs.h" #include "string_ids.h"
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// pet related functions // pet related functions

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@ -1,6 +1,6 @@
#include "../common/debug.h" #include "../common/debug.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "QGlobals.h" #include "qglobals.h"
#include "masterentity.h" #include "masterentity.h"
#include "zone.h" #include "zone.h"
#include "zonedb.h" #include "zonedb.h"

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@ -29,7 +29,7 @@
#include "../common/unix.h" #include "../common/unix.h"
#endif #endif
#include "Quest.h" #include "quest.h"
pquest_entry Quest::m_pQuests; pquest_entry Quest::m_pQuests;
int Quest::m_nQuests; int Quest::m_nQuests;

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@ -19,8 +19,8 @@
#include "../common/debug.h" #include "../common/debug.h"
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "../common/features.h" #include "../common/features.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "QuestInterface.h" #include "quest_interface.h"
#include "zone.h" #include "zone.h"
#include "questmgr.h" #include "questmgr.h"

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@ -23,7 +23,7 @@
#include "../common/item.h" #include "../common/item.h"
#include "masterentity.h" #include "masterentity.h"
#include "QuestInterface.h" #include "quest_interface.h"
#include <string.h> #include <string.h>
#include <string> #include <string>

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@ -73,8 +73,8 @@ And then at then end of embparser.cpp, add:
#include "event_codes.h" #include "event_codes.h"
#include "guild_mgr.h" #include "guild_mgr.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "QGlobals.h" #include "qglobals.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#ifdef BOTS #ifdef BOTS
#include "bot.h" #include "bot.h"

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@ -17,7 +17,7 @@
*/ */
#include "../common/debug.h" #include "../common/debug.h"
#include "masterentity.h" #include "masterentity.h"
#include "NpcAI.h" #include "npc_ai.h"
#include "../common/packet_functions.h" #include "../common/packet_functions.h"
#include "../common/packet_dump.h" #include "../common/packet_dump.h"
#include "../common/string_util.h" #include "../common/string_util.h"

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@ -1,4 +1,4 @@
#include "RaycastMesh.h" #include "raycast_mesh.h"
#include <math.h> #include <math.h>
#include <assert.h> #include <assert.h>
#include <stdio.h> #include <stdio.h>

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@ -23,7 +23,7 @@
#include <math.h> #include <math.h>
#include "masterentity.h" #include "masterentity.h"
#include "StringIDs.h" #include "string_ids.h"
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"

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@ -33,8 +33,8 @@
#include "../common/unix.h" #include "../common/unix.h"
#endif #endif
#include "StringIDs.h" #include "string_ids.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
extern Zone* zone; extern Zone* zone;
extern volatile bool ZoneLoaded; extern volatile bool ZoneLoaded;

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@ -90,8 +90,8 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
#include "../common/packet_dump_file.h" #include "../common/packet_dump_file.h"
#endif #endif
#include "StringIDs.h" #include "string_ids.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
extern Zone* zone; extern Zone* zone;
extern volatile bool ZoneLoaded; extern volatile bool ZoneLoaded;

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@ -32,7 +32,7 @@ Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "masterentity.h" #include "masterentity.h"
#include "../common/features.h" #include "../common/features.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "mob.h" #include "mob.h"

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@ -29,11 +29,11 @@
#include "../common/packet_functions.h" #include "../common/packet_functions.h"
#include "../common/packet_dump.h" #include "../common/packet_dump.h"
#include "titles.h" #include "titles.h"
#include "StringIDs.h" #include "string_ids.h"
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
static const SkillUseTypes TradeskillUnknown = Skill1HBlunt; /* an arbitrary non-tradeskill */ static const SkillUseTypes TradeskillUnknown = Skill1HBlunt; /* an arbitrary non-tradeskill */
@ -928,20 +928,20 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
_log(TRADESKILLS__TRACE, "...Bonusstat: %d , INT: %d , WIS: %d , DEX: %d , STR: %d", bonusstat , GetINT() , GetWIS() , GetDEX() , GetSTR()); _log(TRADESKILLS__TRACE, "...Bonusstat: %d , INT: %d , WIS: %d , DEX: %d , STR: %d", bonusstat , GetINT() , GetWIS() , GetDEX() , GetSTR());
float res = MakeRandomFloat(0, 99); float res = MakeRandomFloat(0, 99);
int AAChance = 0; int aa_chance = 0;
//AA modifiers //AA modifiers
//can we do this with nested switches? //can we do this with nested switches?
if(spec->tradeskill == SkillAlchemy){ if(spec->tradeskill == SkillAlchemy){
switch(GetAA(aaAlchemyMastery)){ switch(GetAA(aaAlchemyMastery)){
case 1: case 1:
AAChance = 10; aa_chance = 10;
break; break;
case 2: case 2:
AAChance = 25; aa_chance = 25;
break; break;
case 3: case 3:
AAChance = 50; aa_chance = 50;
break; break;
} }
} }
@ -949,13 +949,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
if(spec->tradeskill == SkillJewelryMaking){ if(spec->tradeskill == SkillJewelryMaking){
switch(GetAA(aaJewelCraftMastery)){ switch(GetAA(aaJewelCraftMastery)){
case 1: case 1:
AAChance = 10; aa_chance = 10;
break; break;
case 2: case 2:
AAChance = 25; aa_chance = 25;
break; break;
case 3: case 3:
AAChance = 50; aa_chance = 50;
break; break;
} }
} }
@ -964,13 +964,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
if (spec->tradeskill == SkillBlacksmithing) { if (spec->tradeskill == SkillBlacksmithing) {
switch(GetAA(aaBlacksmithingMastery)) { switch(GetAA(aaBlacksmithingMastery)) {
case 1: case 1:
AAChance = 10; aa_chance = 10;
break; break;
case 2: case 2:
AAChance = 25; aa_chance = 25;
break; break;
case 3: case 3:
AAChance = 50; aa_chance = 50;
break; break;
} }
} }
@ -978,13 +978,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
if (spec->tradeskill == SkillBaking) { if (spec->tradeskill == SkillBaking) {
switch(GetAA(aaBakingMastery)) { switch(GetAA(aaBakingMastery)) {
case 1: case 1:
AAChance = 10; aa_chance = 10;
break; break;
case 2: case 2:
AAChance = 25; aa_chance = 25;
break; break;
case 3: case 3:
AAChance = 50; aa_chance = 50;
break; break;
} }
} }
@ -992,13 +992,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
if (spec->tradeskill == SkillBrewing) { if (spec->tradeskill == SkillBrewing) {
switch(GetAA(aaBrewingMastery)) { switch(GetAA(aaBrewingMastery)) {
case 1: case 1:
AAChance = 10; aa_chance = 10;
break; break;
case 2: case 2:
AAChance = 25; aa_chance = 25;
break; break;
case 3: case 3:
AAChance = 50; aa_chance = 50;
break; break;
} }
} }
@ -1006,13 +1006,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
if (spec->tradeskill == SkillFletching) { if (spec->tradeskill == SkillFletching) {
switch(GetAA(aaFletchingMastery2)) { switch(GetAA(aaFletchingMastery2)) {
case 1: case 1:
AAChance = 10; aa_chance = 10;
break; break;
case 2: case 2:
AAChance = 25; aa_chance = 25;
break; break;
case 3: case 3:
AAChance = 50; aa_chance = 50;
break; break;
} }
} }
@ -1020,13 +1020,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
if (spec->tradeskill == SkillPottery) { if (spec->tradeskill == SkillPottery) {
switch(GetAA(aaPotteryMastery)) { switch(GetAA(aaPotteryMastery)) {
case 1: case 1:
AAChance = 10; aa_chance = 10;
break; break;
case 2: case 2:
AAChance = 25; aa_chance = 25;
break; break;
case 3: case 3:
AAChance = 50; aa_chance = 50;
break; break;
} }
} }
@ -1034,13 +1034,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
if (spec->tradeskill == SkillTailoring) { if (spec->tradeskill == SkillTailoring) {
switch(GetAA(aaTailoringMastery)) { switch(GetAA(aaTailoringMastery)) {
case 1: case 1:
AAChance = 10; aa_chance = 10;
break; break;
case 2: case 2:
AAChance = 25; aa_chance = 25;
break; break;
case 3: case 3:
AAChance = 50; aa_chance = 50;
break; break;
} }
} }
@ -1048,20 +1048,20 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
if (spec->tradeskill == SkillResearch) { if (spec->tradeskill == SkillResearch) {
switch(GetAA(aaArcaneTongues)) { switch(GetAA(aaArcaneTongues)) {
case 1: case 1:
AAChance = 10; aa_chance = 10;
break; break;
case 2: case 2:
AAChance = 25; aa_chance = 25;
break; break;
case 3: case 3:
AAChance = 50; aa_chance = 50;
break; break;
} }
} }
chance = mod_tradeskill_chance(chance, spec); chance = mod_tradeskill_chance(chance, spec);
if (((spec->tradeskill==75) || GetGM() || (chance > res)) || MakeRandomInt(0, 99) < AAChance){ if (((spec->tradeskill==75) || GetGM() || (chance > res)) || MakeRandomInt(0, 99) < aa_chance){
success_modifier = 1; success_modifier = 1;
if(over_trivial < 0) if(over_trivial < 0)

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@ -17,10 +17,10 @@
*/ */
#include "../common/debug.h" #include "../common/debug.h"
#include "masterentity.h" #include "masterentity.h"
#include "StringIDs.h" #include "string_ids.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#include "worldserver.h" #include "worldserver.h"
extern WorldServer worldserver; extern WorldServer worldserver;

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@ -24,16 +24,16 @@
#include <math.h> #include <math.h>
#include "npc.h" #include "npc.h"
#include "masterentity.h" #include "masterentity.h"
#include "NpcAI.h" #include "npc_ai.h"
#include "map.h" #include "map.h"
#include "water_map.h" #include "water_map.h"
#include "../common/moremath.h" #include "../common/moremath.h"
#include "StringIDs.h" #include "string_ids.h"
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "../common/features.h" #include "../common/features.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
struct wp_distance struct wp_distance
{ {

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@ -45,12 +45,12 @@
#include "petitions.h" #include "petitions.h"
#include "../common/packet_functions.h" #include "../common/packet_functions.h"
#include "../common/md5.h" #include "../common/md5.h"
#include "ZoneConfig.h" #include "zone_config.h"
#include "StringIDs.h" #include "string_ids.h"
#include "guild_mgr.h" #include "guild_mgr.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "titles.h" #include "titles.h"
#include "QGlobals.h" #include "qglobals.h"
extern EntityList entity_list; extern EntityList entity_list;

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@ -46,7 +46,7 @@
#include "../common/eq_stream_factory.h" #include "../common/eq_stream_factory.h"
#include "../common/eq_stream.h" #include "../common/eq_stream.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "ZoneConfig.h" #include "zone_config.h"
#include "../common/breakdowns.h" #include "../common/breakdowns.h"
#include "map.h" #include "map.h"
#include "water_map.h" #include "water_map.h"
@ -57,7 +57,7 @@
#include "client_logs.h" #include "client_logs.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "guild_mgr.h" #include "guild_mgr.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
#ifdef _WINDOWS #ifdef _WINDOWS
#define snprintf _snprintf #define snprintf _snprintf

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@ -32,7 +32,7 @@
#include "spawn2.h" #include "spawn2.h"
#include "tasks.h" #include "tasks.h"
#include "pathing.h" #include "pathing.h"
#include "QGlobals.h" #include "qglobals.h"
#include <unordered_map> #include <unordered_map>
class Map; class Map;

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@ -16,7 +16,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "../common/debug.h" #include "../common/debug.h"
#include "ZoneConfig.h" #include "zone_config.h"
ZoneConfig *ZoneConfig::_zone_config = nullptr; ZoneConfig *ZoneConfig::_zone_config = nullptr;

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@ -23,8 +23,8 @@
#include "../common/packet_dump.h" #include "../common/packet_dump.h"
#include "../common/rulesys.h" #include "../common/rulesys.h"
#include "../common/string_util.h" #include "../common/string_util.h"
#include "StringIDs.h" #include "string_ids.h"
#include "QuestParserCollection.h" #include "quest_parser_collection.h"
extern WorldServer worldserver; extern WorldServer worldserver;
extern Zone* zone; extern Zone* zone;