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[Feature] Legacy Fizzle Code (#3868)
* [Feature] Legacy Fizzle Code Enabling UseLegacyFizzleCode will enable the legacy fizzle code system. New fizzle codes modeled on extensive testing in 2001/2002 (thank you druid's grove and graffe) * requested adjustments * Requested Changes
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@@ -468,6 +468,7 @@ RULE_INT(Spells, DefensiveProcPenaltyLevelGap, 6, "Defensive Proc Penalty Level
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RULE_REAL(Spells, DefensiveProcPenaltyLevelGapModifier, 10.0f, "Defensive Proc Penalty Level Gap Modifier where procs start losing their proc rate at defined % after RuleI(Spells, DefensiveProcLevelGap) level difference")
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RULE_BOOL(Spells, DOTBonusDamageSplitOverDuration, true, "Disable to have Damage Over Time total bonus damage added to each tick instead of divided across duration")
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RULE_BOOL(Spells, HOTBonusHealingSplitOverDuration, true, "Disable to have Heal Over Time total bonus healing added to each tick instead of divided across duration")
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RULE_BOOL(Spells, UseLegacyFizzleCode, false, "Enable will turn on the legacy fizzle code which is far stricter and more accurate to 2001/2002 testing.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Combat)
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