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Minor tweaking to new logsys
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+4
-4
@@ -258,15 +258,15 @@ public:
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LinkedList<NPC_Emote_Struct*> NPCEmoteList;
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void LoadTickItems();
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uint32 GetSpawnKillCount(uint32 in_spawnid);
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void UpdateHotzone();
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void LoadTickItems();
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uint32 GetSpawnKillCount(uint32 in_spawnid);
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void UpdateHotzone();
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std::unordered_map<int, item_tick_struct> tick_items;
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// random object that provides random values for the zone
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EQEmu::Random random;
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static void GMSayHookCallBackProcess(uint16 log_category, std::string& message){ entity_list.MessageStatus(0, 80, Log.GetGMSayColorFromCategory(log_category), "%s", message.c_str()); }
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static void GMSayHookCallBackProcess(uint16 log_category, const std::string& message){ entity_list.MessageStatus(0, 80, Log.GetGMSayColorFromCategory(log_category), "%s", message.c_str()); }
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//MODDING HOOKS
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void mod_init();
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