mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 10:31:29 +00:00
Update client_packet.cpp
This commit is contained in:
parent
acef4c0264
commit
06fbd7103e
@ -2851,12 +2851,17 @@ void Client::Handle_OP_ApplyPoison(const EQApplicationPacket *app)
|
||||
// Poisons that don't proc until a level higher than the
|
||||
// rogue simply won't apply at all, no skill check done.
|
||||
|
||||
if (ChanceRoll < (.9 + GetLevel()/1000)) {
|
||||
uint16 applyskill=GetSkill(EQEmu::skills::SkillApplyPoison);
|
||||
|
||||
if (ChanceRoll < (.75 + applyskill/1000)) {
|
||||
ApplyPoisonSuccessResult = 1;
|
||||
AddProcToWeapon(poison->Proc.Effect, false,
|
||||
(GetDEX() / 100) + 103);
|
||||
}
|
||||
}
|
||||
else {
|
||||
Message(13, "A piercing weapon must be wielded to apply poison.");
|
||||
}
|
||||
|
||||
// Live always deletes the item, success or failure. Even if too high.
|
||||
DeleteItemInInventory(ApplyPoisonData->inventorySlot, 1, true);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user