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Implement mob and client melee push
New rules: Combat:MeleePush turns melee push on/off Combat:MeleePushChance is the chance that an NPC will be pushed Clients are pushed every successful hit, need to verify or disprove this
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@@ -270,6 +270,7 @@ typedef enum {
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namespace EQEmu {
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bool IsTradeskill(SkillUseTypes skill);
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bool IsSpecializedSkill(SkillUseTypes skill);
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float GetSkillMeleePushForce(SkillUseTypes skill);
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}
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#endif
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