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Implement mob and client melee push
New rules: Combat:MeleePush turns melee push on/off Combat:MeleePushChance is the chance that an NPC will be pushed Clients are pushed every successful hit, need to verify or disprove this
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@@ -1514,9 +1514,10 @@ struct CombatDamage_Struct
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/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
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/* 05 */ uint32 spellid;
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/* 09 */ int32 damage;
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/* 13 */ float unknown11; // cd cc cc 3d
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/* 17 */ float sequence; // see above notes in Action_Struct
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/* 21 */ uint8 unknown19[9]; // was [9]
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/* 13 */ float force; // cd cc cc 3d
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/* 17 */ float meleepush_xy; // see above notes in Action_Struct
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/* 21 */ float meleepush_z;
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/* 25 */ uint8 unknown25[5]; // was [9]
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/* 30 */
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};
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