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Implement mob and client melee push
New rules: Combat:MeleePush turns melee push on/off Combat:MeleePushChance is the chance that an NPC will be pushed Clients are pushed every successful hit, need to verify or disprove this
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@@ -658,7 +658,9 @@ namespace RoF
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OUT(type);
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OUT(spellid);
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OUT(damage);
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eq->sequence = emu->sequence;
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OUT(force)
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OUT(meleepush_xy);
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OUT(meleepush_z)
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FINISH_ENCODE();
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}
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@@ -4389,7 +4391,7 @@ namespace RoF
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IN(type);
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IN(spellid);
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IN(damage);
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emu->sequence = eq->sequence;
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IN(meleepush_xy);
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FINISH_DIRECT_DECODE();
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}
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