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Implement mob and client melee push
New rules: Combat:MeleePush turns melee push on/off Combat:MeleePushChance is the chance that an NPC will be pushed Clients are pushed every successful hit, need to verify or disprove this
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@@ -1318,9 +1318,9 @@ struct CombatDamage_Struct
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/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
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/* 05 */ uint16 spellid;
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/* 07 */ uint32 damage;
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/* 11 */ uint32 unknown11;
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/* 15 */ uint32 sequence; // see above notes in Action_Struct
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/* 19 */ uint32 unknown19;
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/* 11 */ float force;
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/* 15 */ float meleepush_xy; // see above notes in Action_Struct
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/* 19 */ float meleepush_z;
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/* 23 */
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};
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