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https://github.com/EQEmu/Server.git
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Renaming headers is hard work
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@@ -0,0 +1,103 @@
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#ifndef EmuTCPCONNECTION_H_
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#define EmuTCPCONNECTION_H_
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#include "TCPConnection.h"
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#include "timer.h"
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//moved out of TCPConnection:: to be more exportable
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#pragma pack(1)
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struct EmuTCPNetPacket_Struct {
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uint32 size;
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struct {
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uint8
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compressed : 1,
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destination : 1,
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flag3 : 1,
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flag4 : 1,
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flag5 : 1,
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flag6 : 1,
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flag7 : 1,
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flag8 : 1;
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} flags;
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uint16 opcode;
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uchar buffer[0];
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};
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#pragma pack()
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struct SPackSendQueue;
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class EmuTCPServer;
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class EmuTCPConnection : public TCPConnection {
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public:
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enum eTCPMode { modeConsole, modeTransition, modePacket };
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enum ePacketMode { packetModeZone, packetModeLauncher, packetModeLogin, packetModeUCS, packetModeQueryServ };
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EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, SOCKET iSock, uint32 irIP, uint16 irPort, bool iOldFormat = false);
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EmuTCPConnection(bool iOldFormat = false, EmuTCPServer* iRelayServer = 0, eTCPMode iMode = modePacket); // for outgoing connections
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EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, EmuTCPConnection* iRelayLink, uint32 iRemoteID, uint32 irIP, uint16 irPort); // for relay connections
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virtual ~EmuTCPConnection();
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virtual bool ConnectIP(uint32 irIP, uint16 irPort, char* errbuf = 0);
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virtual void Disconnect(bool iSendRelayDisconnect = true);
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static EmuTCPNetPacket_Struct* MakePacket(ServerPacket* pack, uint32 iDestination = 0);
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static SPackSendQueue* MakeOldPacket(ServerPacket* pack);
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virtual bool SendPacket(ServerPacket* pack, uint32 iDestination = 0);
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virtual bool SendPacket(EmuTCPNetPacket_Struct* tnps);
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ServerPacket* PopPacket(); // OutQueuePop()
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void SetPacketMode(ePacketMode mode) { PacketMode = mode; }
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eTCPMode GetMode() const { return TCPMode; }
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ePacketMode GetPacketMode() const { return(PacketMode); }
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//relay crap:
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inline bool IsRelayServer() const { return RelayServer; }
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inline TCPConnection* GetRelayLink() const { return RelayLink; }
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inline uint32 GetRemoteID() const { return RemoteID; }
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protected:
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void OutQueuePush(ServerPacket* pack);
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void RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect);
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void SendNetErrorPacket(const char* reason = 0);
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virtual bool SendData(bool &sent_something, char* errbuf = 0);
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virtual bool RecvData(char* errbuf = 0);
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virtual bool ProcessReceivedData(char* errbuf = 0);
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bool ProcessReceivedDataAsPackets(char* errbuf = 0);
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bool ProcessReceivedDataAsOldPackets(char* errbuf = 0);
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void ProcessNetworkLayerPacket(ServerPacket* pack);
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virtual bool LineOutQueuePush(char* line);
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virtual void ClearBuffers();
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EmuTCPServer* Server;
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eTCPMode TCPMode;
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ePacketMode PacketMode;
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bool pOldFormat;
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Timer keepalive_timer;
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Timer timeout_timer;
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//relay crap:
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EmuTCPConnection* RelayLink;
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int32 RelayCount;
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bool RelayServer;
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uint32 RemoteID;
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//input queue...
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void InModeQueuePush(EmuTCPNetPacket_Struct* tnps);
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MyQueue<EmuTCPNetPacket_Struct> InModeQueue;
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//output queue...
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MyQueue<ServerPacket> OutQueue;
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Mutex MOutQueueLock;
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};
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#endif /*EmuTCPCONNECTION_H_*/
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