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Renaming headers is hard work
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __CONDITION_H
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#define __CONDITION_H
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#include "debug.h"
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#ifndef WIN32
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#include <pthread.h>
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#endif
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//Sombody, someday needs to figure out how to implement a condition
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//system on windows...
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class Condition {
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private:
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#ifdef WIN32
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enum {
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SignalEvent = 0,
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BroadcastEvent,
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_eventCount
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};
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HANDLE m_events[_eventCount];
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uint32 m_waiters;
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CRITICAL_SECTION CSMutex;
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#else
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pthread_cond_t cond;
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pthread_mutex_t mutex;
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#endif
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public:
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Condition();
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void Signal();
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void SignalAll();
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void Wait();
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// bool TimedWait(unsigned long usec);
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~Condition();
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};
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#endif
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