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[Objects] Convert Add/Delete/Update of Objects to Repositories (#3966)
* [Objects] Convert Add/Delete/Update of Objects to Repositories - Convert `AddObject()`, `DeleteObject()`, and `UpdateObject()` to repositories. * Update object_manipulation.cpp * Update object_manipulation.cpp * Update object_manipulation.cpp
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@@ -379,8 +379,8 @@ public:
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void SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQ::ItemInstance* container);
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void DeleteWorldContainer(uint32 parent_id,uint32 zone_id);
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uint32 AddObject(uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst);
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void UpdateObject(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst);
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void DeleteObject(uint32 id);
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void UpdateObject(uint32 object_id, uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst);
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void DeleteObject(uint32 object_id);
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GroundSpawns* LoadGroundSpawns(uint32 zone_id, int16 instance_version, GroundSpawns* gs);
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/* Traders */
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