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Reduce GetCorrectBotSpellType branching slightly
This is still an ugly ass function but my brain is melted
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@@ -644,8 +644,10 @@ uint16 GetCorrectBotSpellType(uint16 spell_type, uint16 spell_id) {
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else if (IsRegularGroupHealSpell(spell_id)) {
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else if (IsRegularGroupHealSpell(spell_id)) {
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correct_type = BotSpellTypes::GroupHeals;
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correct_type = BotSpellTypes::GroupHeals;
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}
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}
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return correct_type;
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}
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}
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else {
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if (IsVeryFastHealSpell(spell_id)) {
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if (IsVeryFastHealSpell(spell_id)) {
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correct_type = BotSpellTypes::VeryFastHeals;
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correct_type = BotSpellTypes::VeryFastHeals;
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}
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}
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@@ -665,17 +667,15 @@ uint16 GetCorrectBotSpellType(uint16 spell_type, uint16 spell_id) {
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correct_type = BotSpellTypes::RegularHeal;
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correct_type = BotSpellTypes::RegularHeal;
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}
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}
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}
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}
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}
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else if (IsAnyBuffSpell(spell_id)) {
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else if (IsAnyBuffSpell(spell_id)) {
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correct_type = BotSpellTypes::Buff;
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if (IsResistanceOnlySpell(spell_id)) {
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if (IsResistanceOnlySpell(spell_id)) {
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correct_type = BotSpellTypes::ResistBuffs;
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correct_type = BotSpellTypes::ResistBuffs;
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}
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}
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else if (IsDamageShieldOnlySpell(spell_id)) {
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else if (IsDamageShieldOnlySpell(spell_id)) {
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correct_type = BotSpellTypes::DamageShields;
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correct_type = BotSpellTypes::DamageShields;
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}
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}
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else {
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correct_type = BotSpellTypes::Buff;
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}
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}
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}
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}
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}
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