Identify the rest of Action/CombatDamage structs

This commit is contained in:
Michael Cook (mackal)
2018-02-28 19:21:03 -05:00
parent 29f89cdfbc
commit 06d22fa009
17 changed files with 261 additions and 290 deletions
+27 -32
View File
@@ -1252,19 +1252,19 @@ struct Action_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*10*/ uint16 instrument_focus;
/*12*/ uint16 unknown12; // seems to always be set to something and it doesn't change between casts except in special cases like changing instrument mods
/*14*/ uint32 unknown14; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint16 spell; // spell id being cast
/*35*/ uint8 level2; // level of caster again? Or maybe the castee
/*35*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*36*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*37*/
};
@@ -1276,27 +1276,22 @@ struct ActionAlt_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ uint32 unknown14; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint16 spell; // spell id being cast
/*35*/ uint8 level2; // level of caster again? Or maybe the castee
/*35*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*36*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*37*/ uint32 unknown37; // New field to Underfoot - Seen 14
/*41*/ uint8 unknown41; // New field to Underfoot - Seen 0
/*42*/ uint8 unknown42; // New field to Underfoot - Seen 0
/*43*/ uint8 unknown43; // New field to Underfoot - Seen 0
/*44*/ uint32 unknown44; // New field to Underfoot - Seen 23
/*48*/ uint32 unknown48; // New field to Underfoot - Seen -1
/*52*/ uint32 unknown52; // New field to Underfoot - Seen -1
/*56*/ uint32 unknown56; // New field to Underfoot - Seen 0
/*60*/ uint32 unknown60; // New field to Underfoot - Seen 0
/*37*/ uint8 spell_gem;
/*38*/ uint8 padding38[2];
/*40*/ uint32 slot[5];
/*60*/ uint32 item_cast_type; // ItemSpellTypes enum from MQ2
/*64*/
};
@@ -1311,9 +1306,9 @@ struct CombatDamage_Struct
/* 05 */ uint16 spellid;
/* 07 */ int32 damage;
/* 11 */ float force; // cd cc cc 3d
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 23 */ uint8 unknown23; // was [9]
/* 15 */ float hit_heading; // see above notes in Action_Struct
/* 19 */ float hit_pitch;
/* 23 */ uint8 secondary; // 0 for primary hand, 1 for secondary
/* 24 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
/* 28 */
};