Identify the rest of Action/CombatDamage structs

This commit is contained in:
Michael Cook (mackal)
2018-02-28 19:21:03 -05:00
parent 29f89cdfbc
commit 06d22fa009
17 changed files with 261 additions and 290 deletions
+7 -4
View File
@@ -164,11 +164,14 @@ namespace Titanium
OUT(source);
OUT(level);
OUT(instrument_mod);
OUT(sequence);
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
//OUT(damage);
OUT(spell);
OUT(buff_unknown); // if this is 4, a buff icon is made
OUT(spell_level);
OUT(effect_flag); // if this is 4, a buff icon is made
FINISH_ENCODE();
}
@@ -358,8 +361,8 @@ namespace Titanium
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(hit_heading);
OUT(hit_pitch);
FINISH_ENCODE();
}