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Identify the rest of Action/CombatDamage structs
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@@ -164,11 +164,14 @@ namespace Titanium
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OUT(source);
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OUT(level);
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OUT(instrument_mod);
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OUT(sequence);
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OUT(force);
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OUT(hit_heading);
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OUT(hit_pitch);
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OUT(type);
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//OUT(damage);
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OUT(spell);
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OUT(buff_unknown); // if this is 4, a buff icon is made
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OUT(spell_level);
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OUT(effect_flag); // if this is 4, a buff icon is made
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FINISH_ENCODE();
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}
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@@ -358,8 +361,8 @@ namespace Titanium
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OUT(spellid);
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OUT(damage);
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OUT(force);
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OUT(meleepush_xy);
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OUT(meleepush_z);
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OUT(hit_heading);
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OUT(hit_pitch);
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FINISH_ENCODE();
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}
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