Merge pull request #926 from prestanneth/master

#Faction command
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Uleat 2019-11-07 20:26:03 -05:00 committed by GitHub
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4 changed files with 126 additions and 0 deletions

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@ -7695,6 +7695,14 @@ FACTION_VALUE Client::GetReverseFactionCon(Mob* iOther) {
return GetFactionLevel(CharacterID(), 0, GetFactionRace(), GetClass(), GetDeity(), iOther->GetPrimaryFaction(), iOther);
}
bool Client::ReloadCharacterFaction(Client *c, uint32 facid, uint32 charid)
{
if (database.SetCharacterFactionLevel(charid, facid, 0, 0, factionvalues))
return true;
else
return false;
}
//o--------------------------------------------------------------
//| Name: GetFactionLevel; Dec. 16, 2001
//o--------------------------------------------------------------

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@ -651,6 +651,7 @@ public:
FACTION_VALUE GetReverseFactionCon(Mob* iOther);
FACTION_VALUE GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 p_race, uint32 p_class, uint32 p_deity, int32 pFaction, Mob* tnpc);
bool ReloadCharacterFaction(Client *c, uint32 facid, uint32 charid);
int32 GetCharacterFactionLevel(int32 faction_id);
int32 GetModCharacterFactionLevel(int32 faction_id);
void MerchantRejectMessage(Mob *merchant, int primaryfaction);

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@ -202,6 +202,7 @@ int command_init(void)
command_add("enablerecipe", "[recipe_id] - Enables a recipe using the recipe id.", 80, command_enablerecipe) ||
command_add("equipitem", "[slotid(0-21)] - Equip the item on your cursor into the specified slot", 50, command_equipitem) ||
command_add("face", "- Change the face of your target", 80, command_face) ||
command_add("faction", "[Find (criteria | all ) | Review (criteria | all) | Reset (id)] - Resets Player's Faction", 80, command_faction) ||
command_add("findaliases", "[search term]- Searches for available command aliases, by alias or command", 0, command_findaliases) ||
command_add("findnpctype", "[search criteria] - Search database NPC types", 100, command_findnpctype) ||
command_add("findspell", "[searchstring] - Search for a spell", 50, command_findspell) ||
@ -3918,6 +3919,121 @@ void command_findnpctype(Client *c, const Seperator *sep)
}
void command_faction(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] == 0) {
c->Message(Chat::White, "Usage: #faction -- Displays Target NPC's Primary faction");
c->Message(Chat::White, "Usage: #faction Find [criteria | all] -- Displays factions name & id");
c->Message(Chat::White, "Usage: #faction Review [criteria | all] -- Review Targeted Players faction hits");
c->Message(Chat::White, "Usage: #faction Reset [id] -- Reset Targeted Players specified faction to base");
uint32 npcfac;
std::string npcname;
if (c->GetTarget() && c->GetTarget()->IsNPC()) {
npcfac = c->GetTarget()->CastToNPC()->GetPrimaryFaction();
npcname = c->GetTarget()->CastToNPC()->GetCleanName();
std::string blurb = fmt::format("( Target Npc: {} : has primary faction id: {} )", npcname, npcfac);
c->Message(Chat::Yellow, blurb.c_str());
c->Message(Chat::White, "Use: #setfaction [id] - to alter an NPC's faction");
}
return;
}
std::string faction_filter;
if (sep->arg[2]) {
faction_filter = str_tolower(sep->arg[2]);
}
if (strcasecmp(sep->arg[1], "find") == 0) {
std::string query;
if (strcasecmp(sep->arg[2], "all") == 0) {
query = "SELECT `id`,`name` FROM `faction_list`";
}
else {
query = fmt::format("SELECT `id`,`name` FROM `faction_list` WHERE `name` LIKE '{}'", faction_filter.c_str());
}
auto results = database.QueryDatabase(query);
if (!results.Success())
return;
if (results.RowCount() == 0) {
c->Message(Chat::Yellow, "No factions found with specified criteria");
return;
}
int _ctr = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
auto id = static_cast<uint32>(atoi(row[0]));
std::string name = row[1];
_ctr++;
c->Message(Chat::Yellow, "%s : id: %s", name.c_str(), std::to_string(id).c_str());
}
std::string response = _ctr > 0 ? fmt::format("Found {} matching factions", _ctr).c_str() : "No factions found.";
c->Message(Chat::Yellow, response.c_str());
}
if (strcasecmp(sep->arg[1], "review") == 0) {
if (!(c->GetTarget() && c->GetTarget()->IsClient())) {
c->Message(Chat::Red, "Player Target Required for faction review");
return;
}
uint32 charid = c->GetTarget()->CastToClient()->CharacterID();
std::string revquery;
if (strcasecmp(sep->arg[2], "all") == 0) {
revquery = fmt::format(
"SELECT id,`name`, current_value FROM faction_list INNER JOIN faction_values ON faction_list.id = faction_values.faction_id WHERE char_id = {}", charid);
}
else
{
revquery = fmt::format(
"SELECT id,`name`, current_value FROM faction_list INNER JOIN faction_values ON faction_list.id = faction_values.faction_id WHERE `name` like '%{}%' and char_id = {}", faction_filter.c_str(), charid);
}
auto revresults = database.QueryDatabase(revquery);
if (!revresults.Success())
return;
if (revresults.RowCount() == 0) {
c->Message(Chat::Yellow, "No faction hits found. All are at base level");
return;
}
int _ctr2 = 0;
for (auto rrow = revresults.begin(); rrow != revresults.end(); ++rrow) {
auto f_id = static_cast<uint32>(atoi(rrow[0]));
std::string cname = rrow[1];
std::string fvalue = rrow[2];
_ctr2++;
std::string resetlink = fmt::format("#faction reset {}", f_id);
c->Message(Chat::Yellow, "Reset: %s id: %s (%s)", EQEmu::SayLinkEngine::GenerateQuestSaylink(resetlink, false, cname.c_str()).c_str(), std::to_string(f_id).c_str(), fvalue.c_str());
}
std::string response = _ctr2 > 0 ? fmt::format("Found {} matching factions", _ctr2).c_str() : "No faction hits found.";
c->Message(Chat::Yellow, response.c_str());
}
else if (strcasecmp(sep->arg[1], "reset") == 0)
{
if (!(faction_filter == "")) {
if (c->GetTarget() && c->GetTarget()->IsClient())
{
if (!c->CastToClient()->GetFeigned() && c->CastToClient()->GetAggroCount() == 0)
{
uint32 charid = c->GetTarget()->CastToClient()->CharacterID();
uint32 factionid = atoi(faction_filter.c_str());
if (c->GetTarget()->CastToClient()->ReloadCharacterFaction(c->GetTarget()->CastToClient(), factionid, charid))
c->Message(Chat::Yellow, "faction %u was cleared.", factionid);
else
c->Message(Chat::Red, "An error occurred clearing faction %u", factionid);
}
else
{
c->Message(Chat::Red, "Cannot be in Combat");
return;
}
}
else {
c->Message(Chat::Red, "Player Target Required (whose not feigning death)");
return;
}
}
else
c->Message(Chat::Red, "No faction id entered");
}
}
void command_findzone(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] == 0) {

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@ -97,6 +97,7 @@ void command_emoteview(Client* c, const Seperator *sep);
void command_enablerecipe(Client *c, const Seperator *sep);
void command_equipitem(Client *c, const Seperator *sep);
void command_face(Client *c, const Seperator *sep);
void command_faction(Client *c, const Seperator *sep);
void command_findaliases(Client *c, const Seperator *sep);
void command_findnpctype(Client *c, const Seperator *sep);
void command_findspell(Client *c, const Seperator *sep);