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Throw added client los pet checks behind LoS cheat rule for bots
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@@ -11093,7 +11093,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if (!target)
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break;
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if (!DoLosChecks(target)) {
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if (CheckLosCheat(target) && !DoLosChecks(target)) {
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mypet->SayString(this, NOT_LEGAL_TARGET);
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break;
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}
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@@ -11107,9 +11107,11 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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break; //prevent pet from attacking stuff while feared
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if (!mypet->IsAttackAllowed(target)) {
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if (CheckLosCheat(target) && !DoLosChecks(target)) {
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mypet->SayString(this, NOT_LEGAL_TARGET);
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break;
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}
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}
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// default range is 200, takes Z into account
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// really they do something weird where they're added to the aggro list then remove them
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@@ -11161,7 +11163,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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break;
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}
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if (!DoLosChecks(GetTarget())) {
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if (CheckLosCheat(GetTarget()) && !DoLosChecks(GetTarget())) {
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mypet->SayString(this, NOT_LEGAL_TARGET);
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break;
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}
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@@ -11172,9 +11174,11 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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}
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if (!mypet->IsAttackAllowed(GetTarget())) {
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if (CheckLosCheat(GetTarget()) && !DoLosChecks(GetTarget())) {
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mypet->SayString(this, NOT_LEGAL_TARGET);
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break;
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}
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}
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if ((mypet->GetPetType() == petAnimation && aabonuses.PetCommands[PetCommand]) || mypet->GetPetType() != petAnimation) {
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if (GetTarget() != this && DistanceSquaredNoZ(mypet->GetPosition(), GetTarget()->GetPosition()) <= (RuleR(Pets, AttackCommandRange)*RuleR(Pets, AttackCommandRange))) {
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