Merge branch 'master' into movement_manager

This commit is contained in:
Akkadius
2018-12-17 01:39:37 -06:00
53 changed files with 4179 additions and 1927 deletions
+65 -23
View File
@@ -3005,6 +3005,10 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2,
if(effect1 != effect2)
continue;
if (IsBardOnlyStackEffect(effect1) && GetSpellLevel(spellid1, BARD) != 255 &&
GetSpellLevel(spellid2, BARD) != 255)
continue;
// big ol' list according to the client, wasn't that nice!
if (IsEffectIgnoredInStacking(effect1))
continue;
@@ -5115,14 +5119,11 @@ int Client::FindSpellBookSlotBySpellID(uint16 spellid) {
return -1; //default
}
bool Client::SpellGlobalCheck(uint16 spell_ID, uint32 char_ID) {
std::string spell_Global_Name;
int spell_Global_Value;
int global_Value;
std::string query = StringFormat("SELECT qglobal, value FROM spell_globals "
"WHERE spellid = %i", spell_ID);
bool Client::SpellGlobalCheck(uint16 spell_id, uint32 char_id) {
std::string spell_global_name;
int spell_global_value;
int global_value;
std::string query = StringFormat("SELECT qglobal, value FROM spell_globals WHERE spellid = %i", spell_id);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
return false; // Query failed, so prevent spell from scribing just in case
@@ -5132,37 +5133,79 @@ bool Client::SpellGlobalCheck(uint16 spell_ID, uint32 char_ID) {
return true; // Spell ID isn't listed in the spells_global table, so it is not restricted from scribing
auto row = results.begin();
spell_Global_Name = row[0];
spell_Global_Value = atoi(row[1]);
spell_global_name = row[0];
spell_global_value = atoi(row[1]);
if (spell_Global_Name.empty())
if (spell_global_name.empty())
return true; // If the entry in the spell_globals table has nothing set for the qglobal name
query = StringFormat("SELECT value FROM quest_globals "
"WHERE charid = %i AND name = '%s'",
char_ID, spell_Global_Name.c_str());
char_id, spell_global_name.c_str());
results = database.QueryDatabase(query);
if (!results.Success()) {
Log(Logs::General, Logs::Error, "Spell ID %i query of spell_globals with Name: '%s' Value: '%i' failed", spell_ID, spell_Global_Name.c_str(), spell_Global_Value);
Log(Logs::General, Logs::Error, "Spell ID %i query of spell_globals with Name: '%s' Value: '%i' failed", spell_id, spell_global_name.c_str(), spell_global_value);
return false;
}
if (results.RowCount() != 1) {
Log(Logs::General, Logs::Error, "Char ID: %i does not have the Qglobal Name: '%s' for Spell ID %i", char_ID, spell_Global_Name.c_str(), spell_ID);
Log(Logs::General, Logs::Error, "Char ID: %i does not have the Qglobal Name: '%s' for Spell ID %i", char_id, spell_global_name.c_str(), spell_id);
return false;
}
row = results.begin();
global_value = atoi(row[0]);
if (global_value == spell_global_value)
return true; // If the values match from both tables, allow the spell to be scribed
else if (global_value > spell_global_value)
return true; // Check if the qglobal value is greater than the require spellglobal value
// If no matching result found in qglobals, don't scribe this spell
Log(Logs::General, Logs::Error, "Char ID: %i Spell_globals Name: '%s' Value: '%i' did not match QGlobal Value: '%i' for Spell ID %i", char_id, spell_global_name.c_str(), spell_global_value, global_value, spell_id);
return false;
}
bool Client::SpellBucketCheck(uint16 spell_id, uint32 char_id) {
std::string spell_bucket_name;
int spell_bucket_value;
int bucket_value;
std::string query = StringFormat("SELECT key, value FROM spell_buckets WHERE spellid = %i", spell_id);
auto results = database.QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() != 1)
return true;
auto row = results.begin();
spell_bucket_name = row[0];
spell_bucket_value = atoi(row[1]);
if (spell_bucket_name.empty())
return true;
query = StringFormat("SELECT value FROM data_buckets WHERE key = '%i-%s'", char_id, spell_bucket_name.c_str());
results = database.QueryDatabase(query);
if (!results.Success()) {
Log(Logs::General, Logs::Error, "Spell bucket %s for spell ID %i for char ID %i failed.", spell_bucket_name.c_str(), spell_id, char_id);
return false;
}
if (results.RowCount() != 1) {
Log(Logs::General, Logs::Error, "Spell bucket %s does not exist for spell ID %i for char ID %i.", spell_bucket_name.c_str(), spell_id, char_id);
return false;
}
row = results.begin();
global_Value = atoi(row[0]);
bucket_value = atoi(row[0]);
if (global_Value == spell_Global_Value)
if (bucket_value == spell_bucket_value)
return true; // If the values match from both tables, allow the spell to be scribed
else if (global_Value > spell_Global_Value)
return true; // Check if the qglobal value is greater than the require spellglobal value
else if (bucket_value > spell_bucket_value)
return true; // Check if the data bucket value is greater than the required spell bucket value
// If no matching result found in qglobals, don't scribe this spell
Log(Logs::General, Logs::Error, "Char ID: %i Spell_globals Name: '%s' Value: '%i' did not match QGlobal Value: '%i' for Spell ID %i", char_ID, spell_Global_Name.c_str(), spell_Global_Value, global_Value, spell_ID);
// If no matching result found in spell buckets, don't scribe this spell
Log(Logs::General, Logs::Error, "Spell bucket %s for spell ID %i for char ID %i did not match value %i.", spell_bucket_name.c_str(), spell_id, char_id, spell_bucket_value);
return false;
}
@@ -5605,9 +5648,8 @@ void NPC::InitializeBuffSlots()
{
int max_slots = GetMaxTotalSlots();
buffs = new Buffs_Struct[max_slots];
for(int x = 0; x < max_slots; ++x)
{
buffs[x].spellid = SPELL_UNKNOWN;
for (int x = 0; x < max_slots; ++x) {
buffs[x].spellid = SPELL_UNKNOWN;
buffs[x].UpdateClient = false;
}
current_buff_count = 0;