Fix some edge case with account name not being passed to world

This commit is contained in:
Akkadius
2019-07-06 03:19:50 -05:00
parent a9969e500b
commit 0668f41de2
14 changed files with 718 additions and 382 deletions
+3 -2
View File
@@ -414,10 +414,11 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
is_player_zoning = (li->zoning == 1);
uint32 id = atoi(name);
LogDebug("Receiving Login Info Packet from Client | name [{0}] password [{1}]", name, password);
uint32 id = atoi(name);
if (id == 0) {
Log(Logs::General, Logs::World_Server, "Login ID is 0, disconnecting.");
LogWarning("Receiving Login Info Packet from Client | account_id is 0 - disconnecting");
return false;
}
+151 -101
View File
@@ -26,44 +26,53 @@
#include "../common/guilds.h"
#include "../common/string_util.h"
extern uint32 numplayers;
extern uint32 numplayers;
extern LoginServerList loginserverlist;
extern ClientList client_list;
extern volatile bool RunLoops;
extern ClientList client_list;
extern volatile bool RunLoops;
ClientListEntry::ClientListEntry(uint32 in_id, uint32 iLSID, const char *iLoginServerName, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin, uint32 ip, uint8 local)
: id(in_id)
ClientListEntry::ClientListEntry(
uint32 in_id,
uint32 iLSID,
const char *iLoginServerName,
const char *iLoginName,
const char *iLoginKey,
int16 iWorldAdmin,
uint32 ip,
uint8 local
)
: id(in_id)
{
ClearVars(true);
pIP = ip;
pIP = ip;
pLSID = iLSID;
if (iLSID > 0) {
paccountid = database.GetAccountIDFromLSID(iLoginServerName, iLSID, paccountname, &padmin);
}
strn0cpy(plsname, iLoginName, sizeof(plsname));
strn0cpy(loginserver_account_name, iLoginName, sizeof(loginserver_account_name));
strn0cpy(plskey, iLoginKey, sizeof(plskey));
strn0cpy(pLoginServer, iLoginServerName, sizeof(pLoginServer));
strn0cpy(source_loginserver, iLoginServerName, sizeof(source_loginserver));
pworldadmin = iWorldAdmin;
plocal=(local==1);
plocal = (local == 1);
pinstance = 0;
pLFGFromLevel = 0;
pLFGToLevel = 0;
pinstance = 0;
pLFGFromLevel = 0;
pLFGToLevel = 0;
pLFGMatchFilter = false;
memset(pLFGComments, 0, 64);
}
ClientListEntry::ClientListEntry(uint32 in_id, ZoneServer* iZS, ServerClientList_Struct* scl, int8 iOnline)
: id(in_id)
ClientListEntry::ClientListEntry(uint32 in_id, ZoneServer *iZS, ServerClientList_Struct *scl, int8 iOnline)
: id(in_id)
{
ClearVars(true);
pIP = 0;
pIP = 0;
pLSID = scl->LSAccountID;
strn0cpy(plsname, scl->name, sizeof(plsname));
strn0cpy(loginserver_account_name, scl->name, sizeof(loginserver_account_name));
strn0cpy(plskey, scl->lskey, sizeof(plskey));
pworldadmin = 0;
@@ -71,19 +80,22 @@ ClientListEntry::ClientListEntry(uint32 in_id, ZoneServer* iZS, ServerClientList
strn0cpy(paccountname, scl->AccountName, sizeof(paccountname));
padmin = scl->Admin;
pinstance = 0;
pLFGFromLevel = 0;
pLFGToLevel = 0;
pinstance = 0;
pLFGFromLevel = 0;
pLFGToLevel = 0;
pLFGMatchFilter = false;
memset(pLFGComments, 0, 64);
if (iOnline >= CLE_Status_Zoning)
if (iOnline >= CLE_Status_Zoning) {
Update(iZS, scl, iOnline);
else
}
else {
SetOnline(iOnline);
}
}
ClientListEntry::~ClientListEntry() {
ClientListEntry::~ClientListEntry()
{
if (RunLoops) {
Camp(); // updates zoneserver's numplayers
client_list.RemoveCLEReferances(this);
@@ -93,97 +105,108 @@ ClientListEntry::~ClientListEntry() {
tell_queue.clear();
}
void ClientListEntry::SetChar(uint32 iCharID, const char* iCharName) {
void ClientListEntry::SetChar(uint32 iCharID, const char *iCharName)
{
pcharid = iCharID;
strn0cpy(pname, iCharName, sizeof(pname));
}
void ClientListEntry::SetOnline(ZoneServer* iZS, int8 iOnline) {
if (iZS == this->Server())
void ClientListEntry::SetOnline(ZoneServer *iZS, int8 iOnline)
{
if (iZS == this->Server()) {
SetOnline(iOnline);
}
}
void ClientListEntry::SetOnline(int8 iOnline) {
if (iOnline >= CLE_Status_Online && pOnline < CLE_Status_Online)
void ClientListEntry::SetOnline(int8 iOnline)
{
if (iOnline >= CLE_Status_Online && pOnline < CLE_Status_Online) {
numplayers++;
}
else if (iOnline < CLE_Status_Online && pOnline >= CLE_Status_Online) {
numplayers--;
}
if (iOnline != CLE_Status_Online || pOnline < CLE_Status_Online)
if (iOnline != CLE_Status_Online || pOnline < CLE_Status_Online) {
pOnline = iOnline;
if (iOnline < CLE_Status_Zoning)
}
if (iOnline < CLE_Status_Zoning) {
Camp();
if (pOnline >= CLE_Status_Online)
}
if (pOnline >= CLE_Status_Online) {
stale = 0;
}
}
void ClientListEntry::LSUpdate(ZoneServer* iZS){
if(WorldConfig::get()->UpdateStats){
void ClientListEntry::LSUpdate(ZoneServer *iZS)
{
if (WorldConfig::get()->UpdateStats) {
auto pack = new ServerPacket;
pack->opcode = ServerOP_LSZoneInfo;
pack->size = sizeof(ZoneInfo_Struct);
pack->opcode = ServerOP_LSZoneInfo;
pack->size = sizeof(ZoneInfo_Struct);
pack->pBuffer = new uchar[pack->size];
ZoneInfo_Struct* zone =(ZoneInfo_Struct*)pack->pBuffer;
zone->count=iZS->NumPlayers();
zone->zone = iZS->GetZoneID();
ZoneInfo_Struct *zone = (ZoneInfo_Struct *) pack->pBuffer;
zone->count = iZS->NumPlayers();
zone->zone = iZS->GetZoneID();
zone->zone_wid = iZS->GetID();
loginserverlist.SendPacket(pack);
safe_delete(pack);
}
}
void ClientListEntry::LSZoneChange(ZoneToZone_Struct* ztz){
if(WorldConfig::get()->UpdateStats){
void ClientListEntry::LSZoneChange(ZoneToZone_Struct *ztz)
{
if (WorldConfig::get()->UpdateStats) {
auto pack = new ServerPacket;
pack->opcode = ServerOP_LSPlayerZoneChange;
pack->size = sizeof(ServerLSPlayerZoneChange_Struct);
pack->opcode = ServerOP_LSPlayerZoneChange;
pack->size = sizeof(ServerLSPlayerZoneChange_Struct);
pack->pBuffer = new uchar[pack->size];
ServerLSPlayerZoneChange_Struct* zonechange =(ServerLSPlayerZoneChange_Struct*)pack->pBuffer;
ServerLSPlayerZoneChange_Struct *zonechange = (ServerLSPlayerZoneChange_Struct *) pack->pBuffer;
zonechange->lsaccount_id = LSID();
zonechange->from = ztz->current_zone_id;
zonechange->to = ztz->requested_zone_id;
zonechange->from = ztz->current_zone_id;
zonechange->to = ztz->requested_zone_id;
loginserverlist.SendPacket(pack);
safe_delete(pack);
}
}
void ClientListEntry::Update(ZoneServer* iZS, ServerClientList_Struct* scl, int8 iOnline) {
void ClientListEntry::Update(ZoneServer *iZS, ServerClientList_Struct *scl, int8 iOnline)
{
if (pzoneserver != iZS) {
if (pzoneserver){
if (pzoneserver) {
pzoneserver->RemovePlayer();
LSUpdate(pzoneserver);
}
if (iZS){
if (iZS) {
iZS->AddPlayer();
LSUpdate(iZS);
}
}
pzoneserver = iZS;
pzone = scl->zone;
pinstance = scl->instance_id;
pcharid = scl->charid;
pzoneserver = iZS;
pzone = scl->zone;
pinstance = scl->instance_id;
pcharid = scl->charid;
strcpy(pname, scl->name);
if (paccountid == 0) {
paccountid = scl->AccountID;
strcpy(paccountname, scl->AccountName);
strcpy(plsname, scl->AccountName);
pIP = scl->IP;
strcpy(loginserver_account_name, scl->AccountName);
pIP = scl->IP;
pLSID = scl->LSAccountID;
strn0cpy(plskey, scl->lskey, sizeof(plskey));
}
padmin = scl->Admin;
plevel = scl->level;
pclass_ = scl->class_;
prace = scl->race;
panon = scl->anon;
ptellsoff = scl->tellsoff;
pguild_id = scl->guild_id;
pLFG = scl->LFG;
gm = scl->gm;
padmin = scl->Admin;
plevel = scl->level;
pclass_ = scl->class_;
prace = scl->race;
panon = scl->anon;
ptellsoff = scl->tellsoff;
pguild_id = scl->guild_id;
pLFG = scl->LFG;
gm = scl->gm;
pClientVersion = scl->ClientVersion;
// Fields from the LFG Window
if((scl->LFGFromLevel != 0) && (scl->LFGToLevel != 0)) {
pLFGFromLevel = scl->LFGFromLevel;
pLFGToLevel = scl->LFGToLevel;
if ((scl->LFGFromLevel != 0) && (scl->LFGToLevel != 0)) {
pLFGFromLevel = scl->LFGFromLevel;
pLFGToLevel = scl->LFGToLevel;
pLFGMatchFilter = scl->LFGMatchFilter;
memcpy(pLFGComments, scl->LFGComments, sizeof(pLFGComments));
}
@@ -191,26 +214,29 @@ void ClientListEntry::Update(ZoneServer* iZS, ServerClientList_Struct* scl, int8
SetOnline(iOnline);
}
void ClientListEntry::LeavingZone(ZoneServer* iZS, int8 iOnline) {
if (iZS != 0 && iZS != pzoneserver)
void ClientListEntry::LeavingZone(ZoneServer *iZS, int8 iOnline)
{
if (iZS != 0 && iZS != pzoneserver) {
return;
}
SetOnline(iOnline);
if (pzoneserver){
if (pzoneserver) {
pzoneserver->RemovePlayer();
LSUpdate(pzoneserver);
}
pzoneserver = 0;
pzone = 0;
pzone = 0;
}
void ClientListEntry::ClearVars(bool iAll) {
void ClientListEntry::ClearVars(bool iAll)
{
if (iAll) {
pOnline = CLE_Status_Never;
stale = 0;
stale = 0;
pLSID = 0;
memset(plsname, 0, sizeof(plsname));
memset(loginserver_account_name, 0, sizeof(loginserver_account_name));
memset(plskey, 0, sizeof(plskey));
pworldadmin = 0;
@@ -219,27 +245,29 @@ void ClientListEntry::ClearVars(bool iAll) {
padmin = 0;
}
pzoneserver = 0;
pzone = 0;
pcharid = 0;
pzone = 0;
pcharid = 0;
memset(pname, 0, sizeof(pname));
plevel = 0;
pclass_ = 0;
prace = 0;
panon = 0;
ptellsoff = 0;
pguild_id = GUILD_NONE;
pLFG = 0;
gm = 0;
plevel = 0;
pclass_ = 0;
prace = 0;
panon = 0;
ptellsoff = 0;
pguild_id = GUILD_NONE;
pLFG = 0;
gm = 0;
pClientVersion = 0;
for (auto &elem : tell_queue)
safe_delete_array(elem);
tell_queue.clear();
}
void ClientListEntry::Camp(ZoneServer* iZS) {
if (iZS != 0 && iZS != pzoneserver)
void ClientListEntry::Camp(ZoneServer *iZS)
{
if (iZS != 0 && iZS != pzoneserver) {
return;
if (pzoneserver){
}
if (pzoneserver) {
pzoneserver->RemovePlayer();
LSUpdate(pzoneserver);
}
@@ -249,33 +277,51 @@ void ClientListEntry::Camp(ZoneServer* iZS) {
stale = 0;
}
bool ClientListEntry::CheckStale() {
bool ClientListEntry::CheckStale()
{
stale++;
if (stale > 20) {
if (pOnline > CLE_Status_Offline)
if (pOnline > CLE_Status_Offline) {
SetOnline(CLE_Status_Offline);
else
}
else {
return true;
}
}
return false;
}
bool ClientListEntry::CheckAuth(uint32 iLSID, const char* iKey) {
if (pLSID == iLSID && strncmp(plskey, iKey, 10) == 0) {
bool ClientListEntry::CheckAuth(uint32 loginserver_account_id, const char *key_password)
{
if (pLSID == loginserver_account_id && strncmp(plskey, key_password, 10) == 0) {
if (paccountid == 0 && LSID() > 0) {
int16 tmpStatus = WorldConfig::get()->DefaultStatus;
paccountid = database.CreateAccount(plsname, 0, tmpStatus, pLoginServer, LSID());
int16 default_account_status = WorldConfig::get()->DefaultStatus;
paccountid = database.CreateAccount(
loginserver_account_name,
0,
default_account_status,
source_loginserver,
LSID()
);
if (!paccountid) {
Log(Logs::Detail, Logs::World_Server,"Error adding local account for LS login: '%s:%s', duplicate name?", pLoginServer, plsname);
LogInfo(
"Error adding local account for LS login: [{0}:{1}], duplicate name",
source_loginserver,
loginserver_account_name
);
return false;
}
strn0cpy(paccountname, plsname, sizeof(paccountname));
padmin = tmpStatus;
strn0cpy(paccountname, loginserver_account_name, sizeof(paccountname));
padmin = default_account_status;
}
std::string lsworldadmin;
if (database.GetVariable("honorlsworldadmin", lsworldadmin))
if (atoi(lsworldadmin.c_str()) == 1 && pworldadmin != 0 && (padmin < pworldadmin || padmin == 0))
if (database.GetVariable("honorlsworldadmin", lsworldadmin)) {
if (atoi(lsworldadmin.c_str()) == 1 && pworldadmin != 0 && (padmin < pworldadmin || padmin == 0)) {
padmin = pworldadmin;
}
}
return true;
}
return false;
@@ -283,13 +329,17 @@ bool ClientListEntry::CheckAuth(uint32 iLSID, const char* iKey) {
void ClientListEntry::ProcessTellQueue()
{
if (!Server())
if (!Server()) {
return;
}
ServerPacket *pack;
auto it = tell_queue.begin();
auto it = tell_queue.begin();
while (it != tell_queue.end()) {
pack = new ServerPacket(ServerOP_ChannelMessage, sizeof(ServerChannelMessage_Struct) + strlen((*it)->message) + 1);
pack = new ServerPacket(
ServerOP_ChannelMessage,
sizeof(ServerChannelMessage_Struct) + strlen((*it)->message) + 1
);
memcpy(pack->pBuffer, *it, pack->size);
Server()->SendPacket(pack);
safe_delete(pack);
+5 -5
View File
@@ -28,7 +28,7 @@ public:
void Update(ZoneServer* zoneserver, ServerClientList_Struct* scl, int8 iOnline = CLE_Status_InZone);
void LSUpdate(ZoneServer* zoneserver);
void LSZoneChange(ZoneToZone_Struct* ztz);
bool CheckAuth(uint32 iLSID, const char* key);
bool CheckAuth(uint32 loginserver_account_id, const char* key_password);
void SetOnline(ZoneServer* iZS, int8 iOnline);
void SetOnline(int8 iOnline = CLE_Status_Online);
void SetChar(uint32 iCharID, const char* iCharName);
@@ -42,10 +42,10 @@ public:
void Camp(ZoneServer* iZS = 0);
// Login Server stuff
inline const char* LoginServer() const { return pLoginServer; }
inline const char* LoginServer() const { return source_loginserver; }
inline uint32 LSID() const { return pLSID; }
inline uint32 LSAccountID() const { return pLSID; }
inline const char* LSName() const { return plsname; }
inline const char* LSName() const { return loginserver_account_name; }
inline int16 WorldAdmin() const { return pworldadmin; }
inline const char* GetLSKey() const { return plskey; }
inline const int8 GetOnline() const { return pOnline; }
@@ -95,9 +95,9 @@ private:
uint8 stale;
// Login Server stuff
char pLoginServer[64]; //Loginserver we came from.
char source_loginserver[64]; //Loginserver we came from.
uint32 pLSID;
char plsname[32];
char loginserver_account_name[32];
char plskey[16];
int16 pworldadmin; // Login server's suggested admin status setting
bool plocal;
+7 -4
View File
@@ -410,15 +410,18 @@ void ClientList::CLEKeepAlive(uint32 numupdates, uint32* wid) {
}
}
ClientListEntry* ClientList::CheckAuth(uint32 iLSID, const char* iKey) {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
ClientListEntry *ClientList::CheckAuth(uint32 iLSID, const char *iKey)
{
LinkedListIterator<ClientListEntry *> iterator(clientlist);
iterator.Reset();
while(iterator.MoreElements()) {
if (iterator.GetData()->CheckAuth(iLSID, iKey))
while (iterator.MoreElements()) {
if (iterator.GetData()->CheckAuth(iLSID, iKey)) {
return iterator.GetData();
}
iterator.Advance();
}
return 0;
}
+353 -123
View File
@@ -36,180 +36,236 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "clientlist.h"
#include "world_config.h"
extern ZSList zoneserver_list;
extern ClientList client_list;
extern uint32 numzones;
extern uint32 numplayers;
extern volatile bool RunLoops;
extern ZSList zoneserver_list;
extern ClientList client_list;
extern uint32 numzones;
extern uint32 numplayers;
extern volatile bool RunLoops;
LoginServer::LoginServer(const char* iAddress, uint16 iPort, const char* Account, const char* Password, bool legacy)
LoginServer::LoginServer(const char *iAddress, uint16 iPort, const char *Account, const char *Password, bool legacy)
{
strn0cpy(LoginServerAddress, iAddress, 256);
LoginServerPort = iPort;
LoginAccount = Account;
LoginPassword = Password;
LoginServerPort = iPort;
LoginAccount = Account;
LoginPassword = Password;
CanAccountUpdate = false;
IsLegacy = legacy;
IsLegacy = legacy;
Connect();
}
LoginServer::~LoginServer() {
LoginServer::~LoginServer()
{
}
void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p) {
void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
UsertoWorldRequestLegacy_Struct* utwr = (UsertoWorldRequestLegacy_Struct*)p.Data();
uint32 id = database.GetAccountIDFromLSID("eqemu", utwr->lsaccountid);
int16 status = database.CheckStatus(id);
UsertoWorldRequestLegacy_Struct *utwr = (UsertoWorldRequestLegacy_Struct *) p.Data();
uint32 id = database.GetAccountIDFromLSID("eqemu", utwr->lsaccountid);
int16 status = database.CheckStatus(id);
auto outpack = new ServerPacket;
outpack->opcode = ServerOP_UsertoWorldRespLeg;
outpack->size = sizeof(UsertoWorldResponseLegacy_Struct);
outpack->opcode = ServerOP_UsertoWorldRespLeg;
outpack->size = sizeof(UsertoWorldResponseLegacy_Struct);
outpack->pBuffer = new uchar[outpack->size];
memset(outpack->pBuffer, 0, outpack->size);
UsertoWorldResponseLegacy_Struct* utwrs = (UsertoWorldResponseLegacy_Struct*)outpack->pBuffer;
UsertoWorldResponseLegacy_Struct *utwrs = (UsertoWorldResponseLegacy_Struct *) outpack->pBuffer;
utwrs->lsaccountid = utwr->lsaccountid;
utwrs->ToID = utwr->FromID;
utwrs->ToID = utwr->FromID;
if (Config->Locked == true)
{
if ((status == 0 || status < 100) && (status != -2 || status != -1))
if (Config->Locked == true) {
if ((status == 0 || status < 100) && (status != -2 || status != -1)) {
utwrs->response = 0;
if (status >= 100)
}
if (status >= 100) {
utwrs->response = 1;
}
}
else {
utwrs->response = 1;
}
int32 x = Config->MaxClients;
if ((int32)numplayers >= x && x != -1 && x != 255 && status < 80)
if ((int32) numplayers >= x && x != -1 && x != 255 && status < 80) {
utwrs->response = -3;
}
if (status == -1)
if (status == -1) {
utwrs->response = -1;
if (status == -2)
}
if (status == -2) {
utwrs->response = -2;
}
utwrs->worldid = utwr->worldid;
SendPacket(outpack);
delete outpack;
}
void LoginServer::ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p) {
void LoginServer::ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
UsertoWorldRequest_Struct* utwr = (UsertoWorldRequest_Struct*)p.Data();
uint32 id = database.GetAccountIDFromLSID(utwr->login, utwr->lsaccountid);
int16 status = database.CheckStatus(id);
UsertoWorldRequest_Struct *utwr = (UsertoWorldRequest_Struct *) p.Data();
uint32 id = database.GetAccountIDFromLSID(utwr->login, utwr->lsaccountid);
int16 status = database.CheckStatus(id);
auto outpack = new ServerPacket;
outpack->opcode = ServerOP_UsertoWorldResp;
outpack->size = sizeof(UsertoWorldResponse_Struct);
outpack->opcode = ServerOP_UsertoWorldResp;
outpack->size = sizeof(UsertoWorldResponse_Struct);
outpack->pBuffer = new uchar[outpack->size];
memset(outpack->pBuffer, 0, outpack->size);
UsertoWorldResponse_Struct* utwrs = (UsertoWorldResponse_Struct*)outpack->pBuffer;
UsertoWorldResponse_Struct *utwrs = (UsertoWorldResponse_Struct *) outpack->pBuffer;
utwrs->lsaccountid = utwr->lsaccountid;
utwrs->ToID = utwr->FromID;
utwrs->ToID = utwr->FromID;
strn0cpy(utwrs->login, utwr->login, 64);
if (Config->Locked == true)
{
if ((status == 0 || status < 100) && (status != -2 || status != -1))
if (Config->Locked == true) {
if ((status == 0 || status < 100) && (status != -2 || status != -1)) {
utwrs->response = 0;
if (status >= 100)
}
if (status >= 100) {
utwrs->response = 1;
}
}
else {
utwrs->response = 1;
}
int32 x = Config->MaxClients;
if ((int32)numplayers >= x && x != -1 && x != 255 && status < 80)
if ((int32) numplayers >= x && x != -1 && x != 255 && status < 80) {
utwrs->response = -3;
}
if (status == -1)
if (status == -1) {
utwrs->response = -1;
if (status == -2)
}
if (status == -2) {
utwrs->response = -2;
}
utwrs->worldid = utwr->worldid;
SendPacket(outpack);
delete outpack;
}
void LoginServer::ProcessLSClientAuthLeg(uint16_t opcode, EQ::Net::Packet &p) {
void LoginServer::ProcessLSClientAuthLegacy(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
Log(Logs::Detail, Logs::World_Server, "Received ServerPacket from LS OpCode 0x04x", opcode);
try {
auto slsca = p.GetSerialize<ClientAuthLegacy_Struct>(0);
auto client_authentication_request = p.GetSerialize<ClientAuthLegacy_Struct>(0);
if (RuleI(World, AccountSessionLimit) >= 0) {
// Enforce the limit on the number of characters on the same account that can be
// online at the same time.
client_list.EnforceSessionLimit(slsca.lsaccount_id);
client_list.EnforceSessionLimit(client_authentication_request.loginserver_account_id);
}
client_list.CLEAdd(slsca.lsaccount_id, "eqemu", slsca.name, slsca.key, slsca.worldadmin, slsca.ip, slsca.local);
LogDebug(
"Processing Loginserver Auth Legacy | account_id [{0}] account_name [{1}] key [{2}] admin [{3}] ip [{4}] "
"local_network [{5}]",
client_authentication_request.loginserver_account_id,
client_authentication_request.loginserver_account_name,
client_authentication_request.key,
client_authentication_request.is_world_admin,
client_authentication_request.ip,
client_authentication_request.is_client_from_local_network
);
client_list.CLEAdd(
client_authentication_request.loginserver_account_id,
"eqemu",
client_authentication_request.loginserver_account_name,
client_authentication_request.key,
client_authentication_request.is_world_admin,
client_authentication_request.ip,
client_authentication_request.is_client_from_local_network
);
}
catch (std::exception &ex) {
LogF(Logs::General, Logs::Error, "Error parsing LSClientAuth packet from world.\n{0}", ex.what());
LogError("Error parsing ClientAuthLegacy packet from world\nReason [{0}]", ex.what());
}
}
void LoginServer::ProcessLSClientAuth(uint16_t opcode, EQ::Net::Packet &p) {
void LoginServer::ProcessLSClientAuth(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
Log(Logs::Detail, Logs::World_Server, "Received ServerPacket from LS OpCode 0x04x", opcode);
try {
auto slsca = p.GetSerialize<ClientAuth_Struct>(0);
auto client_authentication_request = p.GetSerialize<ClientAuth_Struct>(0);
if (RuleI(World, AccountSessionLimit) >= 0) {
// Enforce the limit on the number of characters on the same account that can be
// online at the same time.
client_list.EnforceSessionLimit(slsca.lsaccount_id);
client_list.EnforceSessionLimit(client_authentication_request.loginserver_account_id);
}
client_list.CLEAdd(slsca.lsaccount_id, slsca.lsname, slsca.name, slsca.key, slsca.worldadmin, slsca.ip, slsca.local);
LogDebug(
"Processing Loginserver Auth | account_id [{0}] account_name [{1}] loginserver_name [{2}] key [{3}] "
"admin [{4}] ip [{5}] local_network [{6}]",
client_authentication_request.loginserver_account_id,
client_authentication_request.account_name,
client_authentication_request.loginserver_name,
client_authentication_request.key,
client_authentication_request.is_world_admin,
client_authentication_request.ip,
client_authentication_request.is_client_from_local_network
);
client_list.CLEAdd(
client_authentication_request.loginserver_account_id,
client_authentication_request.loginserver_name,
client_authentication_request.account_name,
client_authentication_request.key,
client_authentication_request.is_world_admin,
client_authentication_request.ip,
client_authentication_request.is_client_from_local_network
);
}
catch (std::exception &ex) {
LogF(Logs::General, Logs::Error, "Error parsing LSClientAuth packet from world.\n{0}", ex.what());
LogError("Error parsing ClientAuth packet from world\nReason [{0}]", ex.what());
}
}
void LoginServer::ProcessLSFatalError(uint16_t opcode, EQ::Net::Packet &p) {
void LoginServer::ProcessLSFatalError(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
Log(Logs::Detail, Logs::World_Server, "Login server responded with FatalError.");
if (p.Length() > 1) {
Log(Logs::Detail, Logs::World_Server, " %s", (const char*)p.Data());
Log(Logs::Detail, Logs::World_Server, " %s", (const char *) p.Data());
}
}
void LoginServer::ProcessSystemwideMessage(uint16_t opcode, EQ::Net::Packet &p) {
void LoginServer::ProcessSystemwideMessage(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
ServerSystemwideMessage* swm = (ServerSystemwideMessage*)p.Data();
ServerSystemwideMessage *swm = (ServerSystemwideMessage *) p.Data();
zoneserver_list.SendEmoteMessageRaw(0, 0, 0, swm->type, swm->message);
}
void LoginServer::ProcessLSRemoteAddr(uint16_t opcode, EQ::Net::Packet &p) {
void LoginServer::ProcessLSRemoteAddr(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
if (!Config->WorldAddress.length()) {
WorldConfig::SetWorldAddress((char *)p.Data());
Log(Logs::Detail, Logs::World_Server, "Loginserver provided %s as world address", (const char*)p.Data());
WorldConfig::SetWorldAddress((char *) p.Data());
Log(Logs::Detail, Logs::World_Server, "Loginserver provided %s as world address", (const char *) p.Data());
}
}
void LoginServer::ProcessLSAccountUpdate(uint16_t opcode, EQ::Net::Packet &p) {
void LoginServer::ProcessLSAccountUpdate(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
@@ -217,7 +273,8 @@ void LoginServer::ProcessLSAccountUpdate(uint16_t opcode, EQ::Net::Packet &p) {
CanAccountUpdate = true;
}
bool LoginServer::Connect() {
bool LoginServer::Connect()
{
char errbuf[1024];
if ((LoginServerIP = ResolveIP(LoginServerAddress, errbuf)) == 0) {
Log(Logs::Detail, Logs::World_Server, "Unable to resolve '%s' to an IP.", LoginServerAddress);
@@ -225,88 +282,252 @@ bool LoginServer::Connect() {
}
if (LoginServerIP == 0 || LoginServerPort == 0) {
Log(Logs::Detail, Logs::World_Server, "Connect info incomplete, cannot connect: %s:%d", LoginServerAddress, LoginServerPort);
LogInfo(
"Connect info incomplete, cannot connect: [{0}:{1}]",
LoginServerAddress,
LoginServerPort
);
return false;
}
if (IsLegacy) {
legacy_client.reset(new EQ::Net::ServertalkLegacyClient(LoginServerAddress, LoginServerPort, false));
legacy_client->OnConnect([this](EQ::Net::ServertalkLegacyClient *client) {
if (client) {
Log(Logs::Detail, Logs::World_Server, "Connected to Legacy Loginserver: %s:%d", LoginServerAddress, LoginServerPort);
SendInfo();
SendStatus();
zoneserver_list.SendLSZones();
legacy_client->OnConnect(
[this](EQ::Net::ServertalkLegacyClient *client) {
if (client) {
LogInfo(
"Connected to Legacy Loginserver: [{0}:{1}]",
LoginServerAddress,
LoginServerPort
);
statusupdate_timer.reset(new EQ::Timer(LoginServer_StatusUpdateInterval, true, [this](EQ::Timer *t) {
SendInfo();
SendStatus();
}));
}
else {
Log(Logs::Detail, Logs::World_Server, "Could not connect to Legacy Loginserver: %s:%d", LoginServerAddress, LoginServerPort);
}
});
zoneserver_list.SendLSZones();
legacy_client->OnMessage(ServerOP_UsertoWorldReqLeg, std::bind(&LoginServer::ProcessUsertoWorldReqLeg, this, std::placeholders::_1, std::placeholders::_2));
legacy_client->OnMessage(ServerOP_UsertoWorldReq, std::bind(&LoginServer::ProcessUsertoWorldReq, this, std::placeholders::_1, std::placeholders::_2));
legacy_client->OnMessage(ServerOP_LSClientAuthLeg, std::bind(&LoginServer::ProcessLSClientAuthLeg, this, std::placeholders::_1, std::placeholders::_2));
legacy_client->OnMessage(ServerOP_LSClientAuth, std::bind(&LoginServer::ProcessLSClientAuth, this, std::placeholders::_1, std::placeholders::_2));
legacy_client->OnMessage(ServerOP_LSFatalError, std::bind(&LoginServer::ProcessLSFatalError, this, std::placeholders::_1, std::placeholders::_2));
legacy_client->OnMessage(ServerOP_SystemwideMessage, std::bind(&LoginServer::ProcessSystemwideMessage, this, std::placeholders::_1, std::placeholders::_2));
legacy_client->OnMessage(ServerOP_LSRemoteAddr, std::bind(&LoginServer::ProcessLSRemoteAddr, this, std::placeholders::_1, std::placeholders::_2));
legacy_client->OnMessage(ServerOP_LSAccountUpdate, std::bind(&LoginServer::ProcessLSAccountUpdate, this, std::placeholders::_1, std::placeholders::_2));
statusupdate_timer.reset(
new EQ::Timer(
LoginServer_StatusUpdateInterval, true, [this](EQ::Timer *t) {
SendStatus();
}
)
);
}
else {
LogInfo(
"Could not connect to Legacy Loginserver: [{0}:{1}]",
LoginServerAddress,
LoginServerPort
);
}
}
);
legacy_client->OnMessage(
ServerOP_UsertoWorldReqLeg,
std::bind(
&LoginServer::ProcessUsertoWorldReqLeg,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
legacy_client->OnMessage(
ServerOP_UsertoWorldReq,
std::bind(
&LoginServer::ProcessUsertoWorldReq,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
legacy_client->OnMessage(
ServerOP_LSClientAuthLeg,
std::bind(
&LoginServer::ProcessLSClientAuthLegacy,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
legacy_client->OnMessage(
ServerOP_LSClientAuth,
std::bind(
&LoginServer::ProcessLSClientAuth,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
legacy_client->OnMessage(
ServerOP_LSFatalError,
std::bind(
&LoginServer::ProcessLSFatalError,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
legacy_client->OnMessage(
ServerOP_SystemwideMessage,
std::bind(
&LoginServer::ProcessSystemwideMessage,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
legacy_client->OnMessage(
ServerOP_LSRemoteAddr,
std::bind(
&LoginServer::ProcessLSRemoteAddr,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
legacy_client->OnMessage(
ServerOP_LSAccountUpdate,
std::bind(
&LoginServer::ProcessLSAccountUpdate,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
}
else {
client.reset(new EQ::Net::ServertalkClient(LoginServerAddress, LoginServerPort, false, "World", ""));
client->OnConnect([this](EQ::Net::ServertalkClient *client) {
if (client) {
Log(Logs::Detail, Logs::World_Server, "Connected to Loginserver: %s:%d", LoginServerAddress, LoginServerPort);
SendInfo();
SendStatus();
zoneserver_list.SendLSZones();
statusupdate_timer.reset(new EQ::Timer(LoginServer_StatusUpdateInterval, true, [this](EQ::Timer *t) {
client->OnConnect(
[this](EQ::Net::ServertalkClient *client) {
if (client) {
LogInfo(
"Connected to Loginserver: {0}:{1}",
LoginServerAddress,
LoginServerPort
);
SendInfo();
SendStatus();
}));
}
else {
Log(Logs::Detail, Logs::World_Server, "Could not connect to Loginserver: %s:%d", LoginServerAddress, LoginServerPort);
}
});
zoneserver_list.SendLSZones();
client->OnMessage(ServerOP_UsertoWorldReqLeg, std::bind(&LoginServer::ProcessUsertoWorldReqLeg, this, std::placeholders::_1, std::placeholders::_2));
client->OnMessage(ServerOP_UsertoWorldReq, std::bind(&LoginServer::ProcessUsertoWorldReq, this, std::placeholders::_1, std::placeholders::_2));
client->OnMessage(ServerOP_LSClientAuthLeg, std::bind(&LoginServer::ProcessLSClientAuthLeg, this, std::placeholders::_1, std::placeholders::_2));
client->OnMessage(ServerOP_LSClientAuth, std::bind(&LoginServer::ProcessLSClientAuth, this, std::placeholders::_1, std::placeholders::_2));
client->OnMessage(ServerOP_LSFatalError, std::bind(&LoginServer::ProcessLSFatalError, this, std::placeholders::_1, std::placeholders::_2));
client->OnMessage(ServerOP_SystemwideMessage, std::bind(&LoginServer::ProcessSystemwideMessage, this, std::placeholders::_1, std::placeholders::_2));
client->OnMessage(ServerOP_LSRemoteAddr, std::bind(&LoginServer::ProcessLSRemoteAddr, this, std::placeholders::_1, std::placeholders::_2));
client->OnMessage(ServerOP_LSAccountUpdate, std::bind(&LoginServer::ProcessLSAccountUpdate, this, std::placeholders::_1, std::placeholders::_2));
statusupdate_timer.reset(
new EQ::Timer(
LoginServer_StatusUpdateInterval, true, [this](EQ::Timer *t) {
SendStatus();
}
));
}
else {
LogInfo(
"Could not connect to Loginserver: {0}:{1}",
LoginServerAddress,
LoginServerPort
);
}
}
);
client->OnMessage(
ServerOP_UsertoWorldReqLeg,
std::bind(
&LoginServer::ProcessUsertoWorldReqLeg,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
client->OnMessage(
ServerOP_UsertoWorldReq,
std::bind(
&LoginServer::ProcessUsertoWorldReq,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
client->OnMessage(
ServerOP_LSClientAuthLeg,
std::bind(
&LoginServer::ProcessLSClientAuthLegacy,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
client->OnMessage(
ServerOP_LSClientAuth,
std::bind(
&LoginServer::ProcessLSClientAuth,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
client->OnMessage(
ServerOP_LSFatalError,
std::bind(
&LoginServer::ProcessLSFatalError,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
client->OnMessage(
ServerOP_SystemwideMessage,
std::bind(
&LoginServer::ProcessSystemwideMessage,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
client->OnMessage(
ServerOP_LSRemoteAddr,
std::bind(
&LoginServer::ProcessLSRemoteAddr,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
client->OnMessage(
ServerOP_LSAccountUpdate,
std::bind(
&LoginServer::ProcessLSAccountUpdate,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
}
return true;
}
void LoginServer::SendInfo() {
void LoginServer::SendInfo()
{
const WorldConfig *Config = WorldConfig::get();
auto pack = new ServerPacket;
pack->opcode = ServerOP_NewLSInfo;
pack->size = sizeof(ServerNewLSInfo_Struct);
pack->opcode = ServerOP_NewLSInfo;
pack->size = sizeof(ServerNewLSInfo_Struct);
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
ServerNewLSInfo_Struct* lsi = (ServerNewLSInfo_Struct*)pack->pBuffer;
ServerNewLSInfo_Struct *lsi = (ServerNewLSInfo_Struct *) pack->pBuffer;
strcpy(lsi->protocolversion, EQEMU_PROTOCOL_VERSION);
strcpy(lsi->serverversion, LOGIN_VERSION);
strcpy(lsi->name, Config->LongName.c_str());
strcpy(lsi->shortname, Config->ShortName.c_str());
strn0cpy(lsi->account, LoginAccount.c_str(), 30);
strn0cpy(lsi->password, LoginPassword.c_str(), 30);
if (Config->WorldAddress.length())
if (Config->WorldAddress.length()) {
strcpy(lsi->remote_address, Config->WorldAddress.c_str());
if (Config->LocalAddress.length())
}
if (Config->LocalAddress.length()) {
strcpy(lsi->local_address, Config->LocalAddress.c_str());
}
else {
auto local_addr = IsLegacy ? legacy_client->Handle()->LocalIP() : client->Handle()->LocalIP();
strcpy(lsi->local_address, local_addr.c_str());
@@ -316,22 +537,26 @@ void LoginServer::SendInfo() {
delete pack;
}
void LoginServer::SendStatus() {
void LoginServer::SendStatus()
{
auto pack = new ServerPacket;
pack->opcode = ServerOP_LSStatus;
pack->size = sizeof(ServerLSStatus_Struct);
pack->opcode = ServerOP_LSStatus;
pack->size = sizeof(ServerLSStatus_Struct);
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
ServerLSStatus_Struct* lss = (ServerLSStatus_Struct*)pack->pBuffer;
ServerLSStatus_Struct *lss = (ServerLSStatus_Struct *) pack->pBuffer;
if (WorldConfig::get()->Locked)
if (WorldConfig::get()->Locked) {
lss->status = -2;
else if (numzones <= 0)
}
else if (numzones <= 0) {
lss->status = -2;
else
}
else {
lss->status = numplayers;
}
lss->num_zones = numzones;
lss->num_zones = numzones;
lss->num_players = numplayers;
SendPacket(pack);
delete pack;
@@ -351,10 +576,15 @@ void LoginServer::SendPacket(ServerPacket *pack)
}
}
void LoginServer::SendAccountUpdate(ServerPacket* pack) {
ServerLSAccountUpdate_Struct* s = (ServerLSAccountUpdate_Struct *)pack->pBuffer;
void LoginServer::SendAccountUpdate(ServerPacket *pack)
{
ServerLSAccountUpdate_Struct *s = (ServerLSAccountUpdate_Struct *) pack->pBuffer;
if (CanUpdate()) {
Log(Logs::Detail, Logs::World_Server, "Sending ServerOP_LSAccountUpdate packet to loginserver: %s:%d", LoginServerAddress, LoginServerPort);
Log(Logs::Detail,
Logs::World_Server,
"Sending ServerOP_LSAccountUpdate packet to loginserver: %s:%d",
LoginServerAddress,
LoginServerPort);
strn0cpy(s->worldaccount, LoginAccount.c_str(), 30);
strn0cpy(s->worldpassword, LoginPassword.c_str(), 30);
SendPacket(pack);
+1 -1
View File
@@ -47,7 +47,7 @@ private:
void ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p);
void ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p);
void ProcessLSClientAuth(uint16_t opcode, EQ::Net::Packet &p);
void ProcessLSClientAuthLeg(uint16_t opcode, EQ::Net::Packet &p);
void ProcessLSClientAuthLegacy(uint16_t opcode, EQ::Net::Packet &p);
void ProcessLSFatalError(uint16_t opcode, EQ::Net::Packet &p);
void ProcessSystemwideMessage(uint16_t opcode, EQ::Net::Packet &p);
void ProcessLSRemoteAddr(uint16_t opcode, EQ::Net::Packet &p);