Merge fix with sql

This commit is contained in:
KimLS
2018-11-25 15:35:52 -08:00
14 changed files with 51 additions and 28 deletions
+1
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@@ -419,6 +419,7 @@ RULE_BOOL(Combat, EnableFearPathing, true)
RULE_REAL(Combat, FleeMultiplier, 2.0) // Determines how quickly a NPC will slow down while fleeing. Decrease multiplier to slow NPC down quicker.
RULE_BOOL(Combat, FleeGray, true) // If true FleeGrayHPRatio will be used.
RULE_INT(Combat, FleeGrayHPRatio, 50) //HP % when a Gray NPC begins to flee.
RULE_INT(Combat, FleeGrayMaxLevel, 18) // NPC's above this level won't do gray/green con flee
RULE_INT(Combat, FleeHPRatio, 25) //HP % when a NPC begins to flee.
RULE_BOOL(Combat, FleeIfNotAlone, false) // If false, mobs won't flee if other mobs are in combat with it.
RULE_BOOL(Combat, AdjustProcPerMinute, true)
+1 -1
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@@ -30,7 +30,7 @@
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9129
#define CURRENT_BINARY_DATABASE_VERSION 9130
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9021
#else