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[Feature] Add Defensive Proc Rules for Level Gap Penalty (#3580)
# Notes - Allows operators to modify the level gap penalty and level gap required for the penalty for defensive procs' level gap penalty. - Setting `Spells:DefensiveProcPenaltyLevelGap` to `-1` will disable the penalty.
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@@ -454,6 +454,8 @@ RULE_INT(Spells, ResurrectionEffectBlock, 2, "0 = allow overwrites/rule disabled
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RULE_BOOL(Spells, WaterMatchRequiredForLoS, true, "Enable/Disable the requirement of both the attacker/victim being both in or out of water for spells LoS to pass.")
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RULE_INT(Spells, WizardCritMinimumRandomRatio, 20, "The minimum value for the random range which Wizards and Caster DPS Mercs innately have for spell crit ratio. Set to 20 for vanilla values.")
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RULE_INT(Spells, WizardCritMaximumRandomRatio, 70, "The maximum value for the random range which Wizards and Caster DPS Mercs innately have for spell crit ratio. Set to 70 for vanilla values.")
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RULE_INT(Spells, DefensiveProcPenaltyLevelGap, 6, "Defensive Proc Penalty Level Gap where procs start losing their proc rate at RuleR(Spells, DefensiveProcPenaltyModifier)% per level difference")
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RULE_REAL(Spells, DefensiveProcPenaltyLevelGapModifier, 10.0f, "Defensive Proc Penalty Level Gap Modifier where procs start losing their proc rate at defined % after RuleI(Spells, DefensiveProcLevelGap) level difference")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Combat)
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