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[Constants] Convert SE Defines to SpellEffect Namespace (#4999)
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@@ -438,7 +438,7 @@ namespace EQ
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//uint32 Unk054 {};
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int16 MaxCharges {}; // Maximum charges items can hold: -1 if not a chargeable item
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uint8 ItemType {}; // Item Type/Skill (itemClass* from above)
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int32 SubType {}; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
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int32 SubType {}; // Some items have sub types that can be used for other things (unbreakable fishing poles, SpellEffect::FFItemClass)
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uint8 Material {}; // Item material type
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uint32 HerosForgeModel {};// Hero's Forge Armor Model Type (2-13?)
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float SellRate {}; // Sell rate
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