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[Constants] Convert SE Defines to SpellEffect Namespace (#4999)
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@@ -438,7 +438,7 @@ namespace EQ
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//uint32 Unk054 {};
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int16 MaxCharges {}; // Maximum charges items can hold: -1 if not a chargeable item
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uint8 ItemType {}; // Item Type/Skill (itemClass* from above)
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int32 SubType {}; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
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int32 SubType {}; // Some items have sub types that can be used for other things (unbreakable fishing poles, SpellEffect::FFItemClass)
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uint8 Material {}; // Item material type
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uint32 HerosForgeModel {};// Hero's Forge Armor Model Type (2-13?)
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float SellRate {}; // Sell rate
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@@ -619,7 +619,7 @@ RULE_INT(Combat, SneakPullAssistRange, 400, "Modified range of assist for sneak
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RULE_BOOL(Combat, Classic2HBAnimation, false, "2HB will use the 2 hand piercing animation instead of the overhead slashing animation")
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RULE_BOOL(Combat, ArcheryConsumesAmmo, true, "Set to false to disable Archery Ammo Consumption")
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RULE_BOOL(Combat, ThrowingConsumesAmmo, true, "Set to false to disable Throwing Ammo Consumption")
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RULE_BOOL(Combat, UseLiveRiposteMechanics, false, "Set to true to disable SPA 173 SE_RiposteChance from making those with the effect on them immune to enrage, can longer riposte from a riposte.")
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RULE_BOOL(Combat, UseLiveRiposteMechanics, false, "Set to true to disable SPA 173 SpellEffect::RiposteChance from making those with the effect on them immune to enrage, can longer riposte from a riposte.")
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RULE_INT(Combat, FrontalStunImmunityClasses, 0, "Bitmask for Classes than have frontal stun immunity, No Races (0) by default.")
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RULE_BOOL(Combat, NPCsUseFrontalStunImmunityClasses, false, "Enable or disable NPCs using frontal stun immunity Classes from Combat:FrontalStunImmunityClasses, false by default.")
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RULE_INT(Combat, FrontalStunImmunityRaces, 512, "Bitmask for Races than have frontal stun immunity, Ogre (512) only by default.")
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