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[Spells] Rework of Virus Effect code (#1593)
* start of rework * functional * virus updates * Update npc.cpp * updates * updates * update v2 * pre remove old code * removed old code1 * remove debugs * description * Update spell_effects.cpp * changed function name * remove unused var * merge error fix * fix formating issue * Update spdat.cpp * Update spell_effects.cpp * Convert virus entity range code to use vectors and GetCloseMobList * Formatting [skip ci] Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -3672,6 +3672,7 @@ void ZoneDatabase::LoadBuffs(Client *client)
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buffs[slot_id].RootBreakChance = 0;
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buffs[slot_id].focusproclimit_time = 0;
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buffs[slot_id].focusproclimit_procamt = 0;
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buffs[slot_id].virus_spread_time = 0;
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buffs[slot_id].UpdateClient = false;
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buffs[slot_id].instrument_mod = instrument_mod;
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}
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