[Spells] Rework of Virus Effect code (#1593)

* start of rework

* functional

* virus updates

* Update npc.cpp

* updates

* updates

* update v2

* pre remove old code

* removed old code1

* remove debugs

* description

* Update spell_effects.cpp

* changed function name

* remove unused var

* merge error fix

* fix formating issue

* Update spdat.cpp

* Update spell_effects.cpp

* Convert virus entity range code to use vectors and GetCloseMobList

* Formatting [skip ci]

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
KayenEQ
2021-10-24 19:27:51 -04:00
committed by GitHub
parent 1c5f9f2e0f
commit 060be606e7
13 changed files with 242 additions and 165 deletions
+1
View File
@@ -330,6 +330,7 @@ struct Buffs_Struct {
uint32 instrument_mod;
int16 focusproclimit_time; //timer to limit number of procs from focus effects
int16 focusproclimit_procamt; //amount of procs that can be cast before timer limiter is set
int32 virus_spread_time; //time till next attempted viral spread
bool persistant_buff;
bool client; //True if the caster is a client
bool UpdateClient;