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[Spells] Rework of Virus Effect code (#1593)
* start of rework * functional * virus updates * Update npc.cpp * updates * updates * update v2 * pre remove old code * removed old code1 * remove debugs * description * Update spell_effects.cpp * changed function name * remove unused var * merge error fix * fix formating issue * Update spdat.cpp * Update spell_effects.cpp * Convert virus entity range code to use vectors and GetCloseMobList * Formatting [skip ci] Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -330,6 +330,7 @@ struct Buffs_Struct {
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uint32 instrument_mod;
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int16 focusproclimit_time; //timer to limit number of procs from focus effects
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int16 focusproclimit_procamt; //amount of procs that can be cast before timer limiter is set
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int32 virus_spread_time; //time till next attempted viral spread
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bool persistant_buff;
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bool client; //True if the caster is a client
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bool UpdateClient;
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