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[Spells] Rework of Virus Effect code (#1593)
* start of rework * functional * virus updates * Update npc.cpp * updates * updates * update v2 * pre remove old code * removed old code1 * remove debugs * description * Update spell_effects.cpp * changed function name * remove unused var * merge error fix * fix formating issue * Update spdat.cpp * Update spell_effects.cpp * Convert virus entity range code to use vectors and GetCloseMobList * Formatting [skip ci] Co-authored-by: Akkadius <akkadius1@gmail.com>
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+2
-13
@@ -444,19 +444,8 @@ bool Client::Process() {
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}
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}
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if (HasVirus()) {
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if (viral_timer.Check()) {
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viral_timer_counter++;
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for (int i = 0; i < MAX_SPELL_TRIGGER * 2; i += 2) {
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if (viral_spells[i]) {
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if (viral_timer_counter % spells[viral_spells[i]].viral_timer == 0) {
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SpreadVirus(viral_spells[i], viral_spells[i + 1]);
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}
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}
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}
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}
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if (viral_timer_counter > 999)
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viral_timer_counter = 0;
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if (viral_timer.Check() && !dead) {
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VirusEffectProcess();
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}
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ProjectileAttack();
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