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[Spells] Rework of Virus Effect code (#1593)
* start of rework * functional * virus updates * Update npc.cpp * updates * updates * update v2 * pre remove old code * removed old code1 * remove debugs * description * Update spell_effects.cpp * changed function name * remove unused var * merge error fix * fix formating issue * Update spdat.cpp * Update spell_effects.cpp * Convert virus entity range code to use vectors and GetCloseMobList * Formatting [skip ci] Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -478,7 +478,6 @@ Json::Value ApiGetMobListDetail(EQ::Net::WebsocketServerConnection *connection,
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row["has_temp_pets_active"] = mob->HasTempPetsActive();
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row["has_two_hand_blunt_equiped"] = mob->HasTwoHandBluntEquiped();
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row["has_two_hander_equipped"] = mob->HasTwoHanderEquipped();
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row["has_virus"] = mob->HasVirus();
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row["hate_summon"] = mob->HateSummon();
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row["helm_texture"] = mob->GetHelmTexture();
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row["hp"] = mob->GetHP();
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