From 05dfe748d38c7187b9b076e58a9dcd13172e27a7 Mon Sep 17 00:00:00 2001 From: Noudess Date: Tue, 8 Sep 2020 19:10:48 -0400 Subject: [PATCH] Use aabonuses.PetCommands instead of checking AA level --- zone/pets.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/pets.cpp b/zone/pets.cpp index 734be3ef4..e88f0f246 100644 --- a/zone/pets.cpp +++ b/zone/pets.cpp @@ -443,7 +443,7 @@ Pet::Pet(NPCType *type_data, Mob *owner, PetType type, uint16 spell_id, int16 po if (owner && owner->IsClient()) { if (!(owner->CastToClient()->ClientVersionBit() & EQ::versions::maskUFAndLater)) { if ((typeofpet != petFamiliar && typeofpet != petAnimation) || - GetAA(aaAnimationEmpathy) >= 3) { + aabonuses.PetCommands[PET_TAUNT]) { taunting=true; } }