mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-10 02:31:03 +00:00
Rework quiver haste
This commit is contained in:
+16
-13
@@ -4649,28 +4649,31 @@ void Client::SetAttackTimer()
|
||||
|
||||
int hhe = itembonuses.HundredHands + spellbonuses.HundredHands;
|
||||
int speed = 0;
|
||||
int delay = 36;
|
||||
float quiver_haste = 0.0f;
|
||||
int delay = 3600;
|
||||
|
||||
//if we have no weapon..
|
||||
if (ItemToUse == nullptr) {
|
||||
//above checks ensure ranged weapons do not fall into here
|
||||
// Work out if we're a monk
|
||||
if (GetClass() == MONK || GetClass() == BEASTLORD)
|
||||
delay = GetMonkHandToHandDelay();
|
||||
delay = 100 * GetMonkHandToHandDelay();
|
||||
} else {
|
||||
//we have a weapon, use its delay
|
||||
delay = ItemToUse->Delay;
|
||||
if (ItemToUse->ItemType == ItemTypeBow || ItemToUse->ItemType == ItemTypeLargeThrowing)
|
||||
quiver_haste = GetQuiverHaste();
|
||||
delay = 100 * ItemToUse->Delay;
|
||||
}
|
||||
|
||||
speed = delay / haste_mod;
|
||||
|
||||
if (ItemToUse && ItemToUse->ItemType == ItemTypeBow) {
|
||||
// Live actually had a bug here where they would return the non-modified attack speed
|
||||
// rather than the cap ...
|
||||
speed = std::max(speed - GetQuiverHaste(speed), RuleI(Combat, QuiverHasteCap));
|
||||
} else {
|
||||
if (RuleB(Spells, Jun182014HundredHandsRevamp))
|
||||
speed = static_cast<int>(speed + ((hhe / 1000.0f) * speed));
|
||||
else
|
||||
speed = static_cast<int>(speed + ((hhe / 100.0f) * delay));
|
||||
}
|
||||
if (RuleB(Spells, Jun182014HundredHandsRevamp))
|
||||
speed = static_cast<int>(((delay / haste_mod) + ((hhe / 1000.0f) * (delay / haste_mod))) * 100);
|
||||
else
|
||||
speed = static_cast<int>(((delay / haste_mod) + ((hhe / 100.0f) * delay)) * 100);
|
||||
// this is probably wrong
|
||||
if (quiver_haste > 0)
|
||||
speed *= quiver_haste;
|
||||
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true, true);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user