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Rework quiver haste
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@@ -450,7 +450,7 @@ RULE_REAL (Combat,TauntSkillFalloff, 0.33)//For every taunt skill point that's n
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RULE_BOOL (Combat,EXPFromDmgShield, false) //Determine if damage from a damage shield counts for EXP gain.
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RULE_INT(Combat, MonkACBonusWeight, 15)
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RULE_INT(Combat, ClientStunLevel, 55) //This is the level where client kicks and bashes can stun the target
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RULE_INT(Combat, QuiverWRHasteDiv, 3) //Weight Reduction is divided by this to get haste contribution for quivers
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RULE_INT(Combat, QuiverHasteCap, 1000) //Quiver haste cap 1000 on live for a while, currently 700 on live
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RULE_BOOL(Combat, UseArcheryBonusRoll, false) //Make the 51+ archery bonus require an actual roll
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RULE_INT(Combat, ArcheryBonusChance, 50)
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RULE_INT(Combat, BerserkerFrenzyStart, 35)
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