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initial tie in of makebuffpacket to logic (still need to do buff definition work)
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@@ -85,14 +85,15 @@ public:
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Titanium() = default;
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~Titanium() override = default;
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std::unique_ptr<EQApplicationPacket> MakeLegacyBuffsPacket(Mob* mob, int32_t timer, bool for_target,
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std::unique_ptr<EQApplicationPacket> MakeLegacyBuffsPacket(Mob* mob, bool for_target,
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bool clear_buffs) const override;
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std::unique_ptr<EQApplicationPacket> LegacyBuffDefinition(Mob* mob, Buffs_Struct& buff, int slot) const override;
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std::unique_ptr<EQApplicationPacket>
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BuffDefinition(Mob* mob, const Buffs_Struct& buff, int slot, bool fade) const override;
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std::unique_ptr<EQApplicationPacket> RefreshBuffs(EmuOpcode opcode, Mob* mob, int32_t timer, bool remove,
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bool buff_timers_suspended, const std::vector<uint32_t>& slots) const override;
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void SetRefreshType(const std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const override;
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void SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const override;
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};
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} // namespace Buff
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