initial tie in of makebuffpacket to logic (still need to do buff definition work)

This commit is contained in:
dannuic
2026-04-26 21:42:26 -06:00
parent 301eed2168
commit 05cb1921e8
15 changed files with 261 additions and 275 deletions
+3 -2
View File
@@ -85,14 +85,15 @@ public:
Titanium() = default;
~Titanium() override = default;
std::unique_ptr<EQApplicationPacket> MakeLegacyBuffsPacket(Mob* mob, int32_t timer, bool for_target,
std::unique_ptr<EQApplicationPacket> MakeLegacyBuffsPacket(Mob* mob, bool for_target,
bool clear_buffs) const override;
std::unique_ptr<EQApplicationPacket> LegacyBuffDefinition(Mob* mob, Buffs_Struct& buff, int slot) const override;
std::unique_ptr<EQApplicationPacket>
BuffDefinition(Mob* mob, const Buffs_Struct& buff, int slot, bool fade) const override;
std::unique_ptr<EQApplicationPacket> RefreshBuffs(EmuOpcode opcode, Mob* mob, int32_t timer, bool remove,
bool buff_timers_suspended, const std::vector<uint32_t>& slots) const override;
void SetRefreshType(const std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const override;
void SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const override;
};
} // namespace Buff