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Make timer for aggro meter not a magic number
you can edit AGGRO_METER_UPDATE_MS in common/features.h if you want to see if a different number would work better
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@ -235,6 +235,9 @@ enum { //some random constants
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#define ZONE_CONTROLLER_NPC_ID 10
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#define ZONE_CONTROLLER_NPC_ID 10
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// Timer to update aggrometer
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#define AGGRO_METER_UPDATE_MS 1000
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//Some hard coded statuses from commands and other places:
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//Some hard coded statuses from commands and other places:
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enum {
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enum {
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minStatusToBeGM = 40,
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minStatusToBeGM = 40,
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@ -154,7 +154,7 @@ Client::Client(EQStreamInterface* ieqs)
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afk_toggle_timer(250),
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afk_toggle_timer(250),
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helm_toggle_timer(250),
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helm_toggle_timer(250),
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light_update_timer(600),
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light_update_timer(600),
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aggro_meter_timer(1000),
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aggro_meter_timer(AGGRO_METER_UPDATE_MS),
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m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
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m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
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m_ZoneSummonLocation(-2.0f,-2.0f,-2.0f),
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m_ZoneSummonLocation(-2.0f,-2.0f,-2.0f),
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m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
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m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
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