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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
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Executable
+76
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#include "../client.h"
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#include "../worldserver.h"
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extern WorldServer worldserver;
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void command_zonelock(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #zonelock list - Lists Locked Zones");
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if (c->Admin() >= commandLockZones) {
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c->Message(
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Chat::White,
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"Usage: #zonelock lock [Zone ID] or #zonelock lock [Zone Short Name] - Locks a Zone by ID or Short Name"
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);
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c->Message(
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Chat::White,
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"Usage: #zonelock unlock [Zone ID] or #zonelock unlock [Zone Short Name] - Unlocks a Zone by ID or Short Name"
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);
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}
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return;
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}
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std::string lock_type = str_tolower(sep->arg[1]);
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bool is_list = lock_type.find("list") != std::string::npos;
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bool is_lock = lock_type.find("lock") != std::string::npos;
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bool is_unlock = lock_type.find("unlock") != std::string::npos;
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if (!is_list && !is_lock && !is_unlock) {
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c->Message(Chat::White, "Usage: #zonelock list - Lists Locked Zones");
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if (c->Admin() >= commandLockZones) {
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c->Message(
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Chat::White,
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"Usage: #zonelock lock [Zone ID] or #zonelock lock [Zone Short Name] - Locks a Zone by ID or Short Name"
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);
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c->Message(
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Chat::White,
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"Usage: #zonelock unlock [Zone ID] or #zonelock unlock [Zone Short Name] - Unlocks a Zone by ID or Short Name"
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);
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}
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return;
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}
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auto pack = new ServerPacket(ServerOP_LockZone, sizeof(ServerLockZone_Struct));
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ServerLockZone_Struct *lock_zone = (ServerLockZone_Struct *) pack->pBuffer;
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strn0cpy(lock_zone->adminname, c->GetName(), sizeof(lock_zone->adminname));
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if (is_list) {
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lock_zone->op = ServerLockType::List;
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worldserver.SendPacket(pack);
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}
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else if (!is_list && c->Admin() >= commandLockZones) {
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auto zone_id = (
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sep->IsNumber(2) ?
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static_cast<uint16>(std::stoul(sep->arg[2])) :
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static_cast<uint16>(ZoneID(sep->arg[2]))
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);
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std::string zone_short_name = str_tolower(ZoneName(zone_id, true));
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bool is_unknown_zone = zone_short_name.find("unknown") != std::string::npos;
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if (zone_id && !is_unknown_zone) {
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lock_zone->op = is_lock ? ServerLockType::Lock : ServerLockType::Unlock;
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lock_zone->zoneID = zone_id;
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worldserver.SendPacket(pack);
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}
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else {
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c->Message(
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Chat::White,
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fmt::format(
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"Usage: #zonelock {} [Zone ID] or #zonelock {} [Zone Short Name]",
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is_lock ? "lock" : "unlock"
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).c_str()
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);
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}
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}
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safe_delete(pack);
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}
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