mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
This commit is contained in:
Executable
+79
@@ -0,0 +1,79 @@
|
||||
#include "../client.h"
|
||||
#include "../worldserver.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
|
||||
void command_worldshutdown(Client *c, const Seperator *sep)
|
||||
{
|
||||
// GM command to shutdown world server and all zone servers
|
||||
uint32 time = 0;
|
||||
uint32 interval = 0;
|
||||
if (worldserver.Connected()) {
|
||||
if (
|
||||
sep->IsNumber(1) &&
|
||||
sep->IsNumber(2) &&
|
||||
(time = std::stoi(sep->arg[1]) > 0) &&
|
||||
(interval = std::stoi(sep->arg[2]) > 0)
|
||||
) {
|
||||
int time_minutes = (time / 60);
|
||||
quest_manager.WorldWideMessage(
|
||||
Chat::Yellow,
|
||||
fmt::format(
|
||||
"[SYSTEM] World will be shutting down in {} minutes.",
|
||||
time_minutes
|
||||
).c_str()
|
||||
);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"World will be shutting down in {} minutes, notifying every {} seconds",
|
||||
time_minutes,
|
||||
interval
|
||||
).c_str()
|
||||
);
|
||||
auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
|
||||
WorldShutDown_Struct *wsd = (WorldShutDown_Struct *) pack->pBuffer;
|
||||
wsd->time = (time * 1000);
|
||||
wsd->interval = (interval * 1000);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
else if (!strcasecmp(sep->arg[1], "now")) {
|
||||
quest_manager.WorldWideMessage(
|
||||
Chat::Yellow,
|
||||
"[SYSTEM] World is shutting down now."
|
||||
);
|
||||
c->Message(Chat::White, "World is shutting down now.");
|
||||
auto pack = new ServerPacket;
|
||||
pack->opcode = ServerOP_ShutdownAll;
|
||||
pack->size = 0;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
else if (!strcasecmp(sep->arg[1], "disable")) {
|
||||
c->Message(Chat::White, "World shutdown has been aborted.");
|
||||
auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
|
||||
WorldShutDown_Struct *wsd = (WorldShutDown_Struct *) pack->pBuffer;
|
||||
wsd->time = 0;
|
||||
wsd->interval = 0;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
else {
|
||||
c->Message(Chat::White, "#worldshutdown - Shuts down the server and all zones.");
|
||||
c->Message(Chat::White, "Usage: #worldshutdown now - Shuts down the server and all zones immediately.");
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"Usage: #worldshutdown disable - Stops the server from a previously scheduled shut down."
|
||||
);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"Usage: #worldshutdown [timer] [interval] - Shuts down the server and all zones after [timer] seconds and notifies players every [interval] seconds."
|
||||
);
|
||||
}
|
||||
}
|
||||
else {
|
||||
c->Message(Chat::White, "Error: World server is disconnected.");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user