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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
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Executable
+44
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#include "../client.h"
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void command_wc(Client *c, const Seperator *sep)
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{
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if (sep->argnum < 2) {
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c->Message(
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0,
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"Usage: #wc [wear slot] [material] [ [hero_forge_model] [elite_material] [unknown06] [unknown18] ]"
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);
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}
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else if (c->GetTarget() == nullptr) {
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c->Message(Chat::Red, "You must have a target to do a wear change.");
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}
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else {
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uint32 hero_forge_model = 0;
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uint32 wearslot = atoi(sep->arg[1]);
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// Hero Forge
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if (sep->argnum > 2) {
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hero_forge_model = atoi(sep->arg[3]);
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if (hero_forge_model != 0 && hero_forge_model < 1000) {
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// Shorthand Hero Forge ID. Otherwise use the value the user entered.
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hero_forge_model = (hero_forge_model * 100) + wearslot;
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}
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}
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/*
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// Leaving here to add color option to the #wc command eventually
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uint32 Color;
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if (c->GetTarget()->IsClient())
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Color = c->GetTarget()->GetEquipmentColor(atoi(sep->arg[1]));
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else
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Color = c->GetTarget()->GetArmorTint(atoi(sep->arg[1]));
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*/
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c->GetTarget()->SendTextureWC(
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wearslot,
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atoi(sep->arg[2]),
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hero_forge_model,
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atoi(sep->arg[4]),
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atoi(sep->arg[5]),
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atoi(sep->arg[6]));
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}
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}
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