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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
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Executable
+52
@@ -0,0 +1,52 @@
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#include "../client.h"
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void command_texture(Client *c, const Seperator *sep)
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{
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uint16 texture;
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if (sep->IsNumber(1) && atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 255) {
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texture = atoi(sep->arg[1]);
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uint8 helm = 0xFF;
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// Player Races Wear Armor, so Wearchange is sent instead
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int i;
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if (!c->GetTarget()) {
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for (i = EQ::textures::textureBegin; i <= EQ::textures::LastTintableTexture; i++) {
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c->SendTextureWC(i, texture);
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}
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}
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else if ((c->GetTarget()->GetModel() > 0 && c->GetTarget()->GetModel() <= 12) ||
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c->GetTarget()->GetModel() == 128 || c->GetTarget()->GetModel() == 130 ||
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c->GetTarget()->GetModel() == 330 || c->GetTarget()->GetModel() == 522) {
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for (i = EQ::textures::textureBegin; i <= EQ::textures::LastTintableTexture; i++) {
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c->GetTarget()->SendTextureWC(i, texture);
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}
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}
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else // Non-Player Races only need Illusion Packets to be sent for texture
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{
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if (sep->IsNumber(2) && atoi(sep->arg[2]) >= 0 && atoi(sep->arg[2]) <= 255) {
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helm = atoi(sep->arg[2]);
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}
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else {
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helm = texture;
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}
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if (texture == 255) {
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texture = 0xFFFF; // Should be pulling these from the database instead
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helm = 0xFF;
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}
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if ((c->GetTarget()) && (c->Admin() >= commandTextureOthers)) {
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c->GetTarget()->SendIllusionPacket(c->GetTarget()->GetModel(), 0xFF, texture, helm);
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}
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else {
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c->SendIllusionPacket(c->GetRace(), 0xFF, texture, helm);
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}
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}
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}
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else {
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c->Message(Chat::White, "Usage: #texture [texture] [helmtexture] (0-255, 255 for show equipment)");
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}
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}
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