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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
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Executable
+49
@@ -0,0 +1,49 @@
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#include "../client.h"
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void command_showbonusstats(Client *c, const Seperator *sep)
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{
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if (c->GetTarget() == 0) {
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c->Message(Chat::White, "ERROR: No target!");
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}
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else if (!c->GetTarget()->IsMob() && !c->GetTarget()->IsClient()) {
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c->Message(Chat::White, "ERROR: Target is not a Mob or Player!");
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}
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else {
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bool bAll = false;
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if (sep->arg[1][0] == '\0' || strcasecmp(sep->arg[1], "all") == 0) {
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bAll = true;
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}
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if (bAll || (strcasecmp(sep->arg[1], "item") == 0)) {
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c->Message(Chat::White, "Target Item Bonuses:");
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c->Message(
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Chat::White,
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" Accuracy: %i%% Divine Save: %i%%",
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c->GetTarget()->GetItemBonuses().Accuracy,
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c->GetTarget()->GetItemBonuses().DivineSaveChance
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);
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c->Message(
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Chat::White,
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" Flurry: %i%% HitChance: %i%%",
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c->GetTarget()->GetItemBonuses().FlurryChance,
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c->GetTarget()->GetItemBonuses().HitChance / 15
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);
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}
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if (bAll || (strcasecmp(sep->arg[1], "spell") == 0)) {
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c->Message(Chat::White, " Target Spell Bonuses:");
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c->Message(
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Chat::White,
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" Accuracy: %i%% Divine Save: %i%%",
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c->GetTarget()->GetSpellBonuses().Accuracy,
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c->GetTarget()->GetSpellBonuses().DivineSaveChance
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);
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c->Message(
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Chat::White,
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" Flurry: %i%% HitChance: %i%% ",
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c->GetTarget()->GetSpellBonuses().FlurryChance,
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c->GetTarget()->GetSpellBonuses().HitChance / 15
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);
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}
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c->Message(Chat::White, " Effective Casting Level: %i", c->GetTarget()->GetCasterLevel(0));
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}
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}
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